
The Animatronic
Franchise DLCBase Info
- ChapterFive Nights at Freddy's Chapter
- Difficulty
- Speed110%4.4 m/s
Perks
Feature
The Animatronic always comes back.
His personal perks, Help Wanted, Phantom Fear, and Haywire, help him compromise generators, make Survivors scream, and regress exit gate switches.
His personal perks, Help Wanted, Phantom Fear, and Haywire, help him compromise generators, make Survivors scream, and regress exit gate switches.
Skill

Fazbear's Fright
The Animatronic lived to kill, even when his mechanical costume became his tomb.
SPECIAL ABILITY: FIRE AXE
The Animatronic is armed with a Fire Axe that he can throw at Survivors. If the Fire Axe hits a Survivor, the weapon becomes embedded in them, afflicting them with Broken & Oblivious until it is removed.
SPECIAL MAP FEATURE: SECURITY SYSTEM
At the start of the trial, 7 Security Doors are spawned randomly throughout the map. These Doors can be accessed by both Survivors and The Animatronic.
Each Security Door has a Camera attached to it. Interacting with the Door gives the Survivor access to the Camera View, allowing the Survivor to cycle through every Camera in the map, travel to the Door they are currently looking through, and potentially reveal The Animatronic's aura to the team.
Using the Cameras and Doors too often will deplete the limited battery power available, forcing Survivors to wait until the system reboots. The Animatronic may travel between Security Doors with or without battery power.
If The Animatronic enters a Security Door, they may choose to exit from any other Door in the map. Moving to a Door already in use by a Survivor will cause The Animatronic to grab that Survivor.
Upon entering a Security Door, The Animatronic gains the Undetectable status effect. The effect lasts 20 seconds after exiting a Security Door, or until revealed by a Survivor on a Security Camera.
SPECIAL ABILITY: FIRE AXE
The Animatronic is armed with a Fire Axe that he can throw at Survivors. If the Fire Axe hits a Survivor, the weapon becomes embedded in them, afflicting them with Broken & Oblivious until it is removed.
SPECIAL MAP FEATURE: SECURITY SYSTEM
At the start of the trial, 7 Security Doors are spawned randomly throughout the map. These Doors can be accessed by both Survivors and The Animatronic.
Each Security Door has a Camera attached to it. Interacting with the Door gives the Survivor access to the Camera View, allowing the Survivor to cycle through every Camera in the map, travel to the Door they are currently looking through, and potentially reveal The Animatronic's aura to the team.
Using the Cameras and Doors too often will deplete the limited battery power available, forcing Survivors to wait until the system reboots. The Animatronic may travel between Security Doors with or without battery power.
If The Animatronic enters a Security Door, they may choose to exit from any other Door in the map. Moving to a Door already in use by a Survivor will cause The Animatronic to grab that Survivor.
Upon entering a Security Door, The Animatronic gains the Undetectable status effect. The effect lasts 20 seconds after exiting a Security Door, or until revealed by a Survivor on a Security Camera.
Story
Deep within the abandoned Freddy Fazbear’s Pizza, William Afton ran from the ghosts of his victims. He frantically put on his beloved Spring Bonnie costume, the disguise he wore while committing his heinous crimes, to hide from the pursuing spirits.
But fate had different plans for Afton. Something activated the springlocks within the Spring Bonnie costume. Metal clamped against metal, piercing the murderer and trapping him in his costume. As he screamed, the checkerboard floor rose up to meet him, and everything went black.
Thus was Springtrap born: from the death of a murderer.
He awoke to a familiar sound, his body a pillar of agony. The ghosts that had tormented him were gone. The walls surrounding him were decomposing, the floor beneath him falling away in moldy patches. How much time had transpired since the springlocks tore through his body and fixed him within his costume? The urge to kill lingered within him still, the thirst long left unquenched.
The sound filled his ears again. Children’s laughter. Were children playing in the kitchen? Springtrap rose to his feet, adjusting to his new body, and marched towards the sounds.
He picked up speed as he moved. Walking turned to running. He rushed into the kitchen and found…
Nothing.
No children, no games, no laughter. Just a swirling mass of black fog enveloping the far wall.
Springtrap examined the fog. Curiosity tightened his grip on him. As he stared into the darkness, his distended eyes could see shapes emerge within the fog.
Who were they? It didn’t matter. They were his victims now. Somehow, he knew the hunt could go on forever.
All he had to do was step into the fog.