
Dwight Fairfield
Base GameBase Info
- ChapterBase Game
Perks
Feature
A nervous leader, able to locate his allies and increase their effectiveness.
His personal perks, Bond, Prove Thyself and Leader, allow him to get in proximity of other Survivors and provide bonuses to their actions as well as his own.
His personal perks, Bond, Prove Thyself and Leader, allow him to get in proximity of other Survivors and provide bonuses to their actions as well as his own.
Story
Dwight was geeky and scrawny through high school. He always wanted to be one of the cool kids, but somehow never had the charisma. He tried out for the football team but was cut, the basketball team didn’t even take a look, and his grades were distinctly below average.
One weekend, on a team building exercise from his dead-end job, Dwight’s boss led them deep into the woods before breaking out his family recipe moonshine. Dwight remembered taking the first sip before waking up late the next morning all alone.
During the night, the others had abandoned him. Once again, the laughing stock of the community Dwight tried to hike his way out of the woods. That was the last anyone ever heard of Dwight Fairfield.
One weekend, on a team building exercise from his dead-end job, Dwight’s boss led them deep into the woods before breaking out his family recipe moonshine. Dwight remembered taking the first sip before waking up late the next morning all alone.
During the night, the others had abandoned him. Once again, the laughing stock of the community Dwight tried to hike his way out of the woods. That was the last anyone ever heard of Dwight Fairfield.