An organized archive of patch notes and announcements, intended to support tracking how Dead by Daylight evolves over time.
2026-02-28 07:57 UTC+9 · amanda_bhvr

This time you are voting for the Final Killer Concepts, Weapon and Name
Survivor Final Concept, Accessory and Name
PLUS
The name of the Chapter
What will YOU choose?
Voting is open until Monday 2nd March at 11.59am
https://dbd.game/4sfCIXx <------- CLICK HERE TO REGISTER YOUR VOTE!

2026-02-25 00:30 UTC+9 · rblanchard_bhvr

The Sleepless District will be the new Realm

New Survivor perks:
Flow State
Whenever a generator is completed, earn 1 token, up to 5.
For each token:
You bless and cleanse Totems 8/9/10% faster.
You heal 8/9/10% faster.
You unhook Survivors 8/9/10% faster.
A Place For Us
While healing another Survivor, you both gain Elusive.
Whenever you finish healing The Obsession, they gain Elusive for 20/25/30s.
When the trial starts, you are less likely to be the Obsession.
Five Moves Ahead
While you are in the Killer's Terror radius or chased by the Killer:
You see the Auras of the 5 closest Pallets and Windows.
You drop Pallets 50% faster.
Whenever you drop a Pallet, cooldown: 30/25/20s.

Killer Update - The Trickster
Summary
The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back.
The Trickster goes up in Style Ranks by earning Style Points.
Each Style Rank improves The Trickster's Blade throw and Locker Restocking speed.
Main Event can now only be activated once reaching the highest Style Rank.
Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster.
Basekit
The Trickster's movement speed decreased to 4.4m/s (was 4.6 m/s).
Blade count decreased to 36 (was 44).
Decreased Terror Radius to 24m (was 32m).
Decreased time to enter Throw State to 0.3s (was 0.35s).
Decreased time to exit Throw State to 1.15s (was 1.25s).
Increased time between Blade throws to 0.33s (was 0.3s).
Decreased base Throw State movement speed to 3.68m/s (was 3.86m/s).
After 8 consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s.
After 16 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s.
Increase Blade throw rate per Blade thrown:
After 8 consecutive Blade throws, the throw rate increased by 50%.
After 16 consecutive Blade throws, the throw rate is increased by 100%.
Laceration
Laceration now only counted using whole numbers (previously decayed into decimals).
Laceration Meter decreased to 6 (was 8).
Laceration Meter decay delay decreased to 12s (was 15s).
Increase Laceration stack decay time to 3s (was 2s).
Laceration visual feedback updated.
Now displayed on the Survivor directly, for both Survivors and Killer.
Laceration cuts removed from Survivors' user interface.
Style Points
The Trickster performing combo actions generates Style Points.
A combo action is triggered when two back-to-back gameplay actions are distinct.
The following actions generate 1 Style Point:
Hitting a Survivor with a Blade (first-hit only).
Injuring a Survivor (from Laceration or basic-attack).
Hooking a Survivor.
Basic-breaking a Downed Pallet.
Basic-breaking a Breakable Wall.
Damaging a Generator.
Snuffing a Boon Totem.
The following actions generate 2 Style Points:
Hitting a Survivor with 4 Blades from at least 4m (without missing or exiting the Throw State).
Hitting a Survivor with a Blade from more than 16m away.
Interrupting a Survivor.
The following actions generate 3 Style Points:
Hitting a Survivor with a Blade through small gaps.
Style Ranks
There are 6 Style Ranks: E, D, C, B, A and S-Rank.
Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers.
Higher bonuses at higher ranks.
Higher Style Ranks require more Style Points to reach.
Higher Style Ranks feature progressively shorter combo timers.
Ranks regress to previous in order if combo timer ever lapses.
Earning Style Points refreshes the current Style Rank's combo timer.
Style Rank combo timers are paused while The Trickster is performing interactions with Survivors or interactable objects.
S-Rank
When reaching of S-Rank
Survivors within 44m of The Trickster are revealed via Killer Instinct for 4.4s.
All Survivors are notified across the Trial.
While in S-Rank:
The Trickster gains a 44m Terror radius.
Lullaby is disabled.
Laceration Meters decay 50% slower.
Blade throw and Locker restock speeds increased to maximum.
Main Event can be activated.
S-Rank has a 66s combo timer.
S-Rank cannot be paused or refreshed (unlike lower Style Ranks).
S-Rank always reverts to E-Rank (via timer, or once Main Event ends).
Main Event
Press the Secondary Ability button to activate Main Event
Main Event lasts 8s (was 6s).
The Trickster throws Blades at at 1.67x the default Blade throw speed.
Note: not affected by Consecutive Blade Throw and Style Rank Blade Throw modifiers.
Survivors near The Trickster are notified.
While performing Main Event:
S-Rank timer is paused.
Each Blade hitting Survivors awards bonus Style Points.
The Trickster can cancel Main Even via the Secondary Ability button.
When Main Event ends:
The Trickster's Power goes on cooldown for 4s.
S-Rank resets to E-Rank
The Trickster goes up in Style Ranks over time, based on bonus Style Points earned during Main Event.
The Trickster's Add-Ons
Memento Blades (Rework)
Displays a reticle while aiming with Blades.
Trick Pouch
Increases maximum carried Blades by 4.
Start the Trial with 4 extra Blades.
Killing Part Chords (Rework)
Increases time before Style Ranks from D to A decay by 20%.
Inferno Wires (Rework)
Decreases Showstopper's cooldown after Main Event by 10%.
Ji-Woon's Autograph (Rework)
Increases the duration of Main Event by 33%.
Lucky Blade (Rework)
On every eighth Blade Hit, an additional bonus is assigned at random:
Increases Laceration by 100%.
Gain 3% Haste for 3 seconds.
Gain an additional Style Point.
Caged Heart Shoes (Rework)
Increases movement speed while in the Throw State by 1%.
Tequila Moonrock (Rework)
Increases Throw Speed by 10% for 8 seconds after gaining a Style Rank.
Bloody Boa (Rework)
Decreases the speed at which Laceration decays by 10%.
On Target Single (Rework)
Increases time before Laceration starts decaying by 15%.
Fizz-Spin Soda (Rework)
Increases the number of Blade Throws required to slow movement speed while throwing by 2.
Waiting for You Watch (Rework)
Survivors whose Laceration Meter fully decays are revealed for 4 seconds.
Ripper Brace (Rework)
For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 3% faster.
Melodious Murder
Increases Blade reload speed at lockers by 25%.
Diamond Cufflinks
Reveals Survivors' auras for 6 seconds when their Laceration reaches one Blade hit from maximum.
Edge of Revival Album (Rework)
Blade Hits from more than 32 meters away deal 100% more Laceration.
Cut Thru U Single (Rework)
When reaching a new Style Rank, adds a stackable 1% Haste bonus. All stacks last until Style Rank decreases by any means.
Death Throes Compilation (Rework)
Refills Blades by 50% of the maximum when Main Event ends.
Iridescent Photocard (Rework)
Increases the duration of Main Event by 100%.
When Main Event is activated, reveals your aura to all Survivors and blocks all generators for 6 seconds.
** Please note the Trick Blades add-on has been disabled.

The First
Decreased 2nd phase of the Wordbreaker Timer from 60 seconds to 50 seconds.
Charge Vine Attack Ready sounds plays slightly in advance for Survivors. (Charge 0.33 sec; sound activate at 0.18 sec)
Killer Base Attack lunge speed adjusted from 6.6m/s to 6.9m/s to be on par with all Killers.
The First's Add-Ons
Bead Maze: Now increases Worldbreaker Timer for 2.5 seconds for each living Survivor.
Shattered Wrist Rocket: Changed Common Rarity to Uncommon Rarity.
Bloody Roller Skate: Now Killer gains the Haste Effect for 1.5 seconds upon exiting Undergate Attack.
Mid-Century Radio: Changed Uncommon Rarity to Common Rarity.
Forged Death Certificate: Reworked for Each successful Worldbreaker Token placed on a Survivor via Vine Attack Undetectable Status Effect until the next Worldbreaker Mode activation.
Rabbit Remains: Changed Rare Rarity to Very Rare. Now give Exhausted status effect for 10 seconds, and increase the Upside Down Ability cooldown by 5 seconds.
Broken Skateboard: Reworked for When Worldbreaker Mode starts, you basic-vault windows 30% faster and auras of Pallets and Windows are revealed to you within 32 meters for the next 65 seconds.
Pizza Goggles: Changed Very Rare Rarity to Rare Rarity. Reworked for The Undergate Attack's area of effect range is reduced by 90%, and its cooldown time is shortened by 25 seconds. Your exit cooldown time after executing the Undergate Attack is reduced by 80%.
Chess Piece: Removed the negative aspect of increasing the Upside Down Ability cooldown and the two charges attack radius are now diminished by 40%.

The Ghoul
Adjusted Reticule stickiness on Survivor from 0.18 to 0.05 seconds when attempting a Kagune grabs.
Updated the automatic hit detection that occurs at the end of a Kagune Leap vault when a Survivor attempts to vault back toward the Killer to ensure greater consistency.

Accompanying the new language found in the Perks Description Update (see UX section below), we have expanded our distinction between basic and special actions performed by Killers.
Starting in update 9.5.0, the following terms will now appear in Power, Add-on and Perk descriptions:
Basic-break
When a Pallet or Breakable Wall is broken by the default ability of any Killer.
Special-break
When a Downed Pallet or Breakable Wall is broken due to an ability granted by a Killer's Power.
Basic-vault
When a Window is vaulted by the default ability of any Killer.
Special-vault
When a Window or Downed Pallet is vaulted due to an ability granted by a Killer's Power.
Damaging Generators
When a Generator is damaged and loses progress due to the default ability of any Killer.
Generator Explosions
When a Generator loses progress due to an ability granted by a Killer's Power or Perk.
With these new terms, we intend to express with increased accuracy when specific gameplay interactions are intended to work alongside one another.
Notably Killer Powers and Killer Perks.
Multiple gameplay descriptions. been updated to surface these new interactions.
The following Killers' Power descriptions have been updated:
Basic-break
The Singularity
Special-break
The Shape
The Hillbilly
The Cannibal
The Demogorgon
The Oni
The Blight
The Nemesis
The Knight
The Dark Lord
Special-vault
The Legion
The Mastermind
The Good Guy
The Ghoul
The Krasue
The following Killer Add-on descriptions have been updated:
The Wraith - "The Serpent" - Soot
The Wraith - "Shadow Dance" - White
The Wraith - "Shadow Dance" - Blood
The Hillbilly - Lo Pro Chains
The Spirit - Kintsugi Teacup
The Legion - Iridescent Button
The Ghost Face - Olsen's Wallet
The Demogorgon - Barb's Glasses
The Executioner - Obsidian Goblet
The Mastermind - Lab Photo
The Knight - Pillaged Mead
The Skull Merchant - Geographical Readout
The Xenomorph - Self-Destruct Bolt
The Good Guy - Hard Hat
The Lich - Ring of Telekinesis
The Lich - Vorpal Sword
The Dark Lord - Pocket Watch
The Dark Lord - Sylph Feather
The Houndmaster - Gunpowder Tin
The Ghoul - CCG ID Card
The Ghoul - Red-headed Centipede
The Ghoul - Iridescent Eye Patch
The Animatronic - Endo CPU
The Krasue - Rotten Swine
The Krasue - Mysterious Elixir
The First - Shattered Wrist Rocket
The First - Stained Glass Mural
The First - Broken Skateboard
The First - Electroshock Collar
The following Killer Perk descriptions have been updated:
Brutal Strength
Overcharge
Fire-Up
Bamboozle
Pop Goes The Weasel
Spirit Fury (now "destroys" pallets)
Surge
Trail of Torment
Dragon's Grip
Oppression
Eruption
Scourge Hook: Pain Resonance
Call of Brine
Dissolution (now "destroys" pallets)
Superior Anatomy
Nowhere to Hide
Game Afoot
THWACK!
Machine Learning
Unbound
Unforeseen
Undone
Dark Arrogance
Help Wanted
Turn Back The Clock
Hex: Hive Mind
The following Survivor Perk descriptions have been updated:
Alert
Blast Mine
Wiretap
Chemical Trap
Bada Bada Boom

Fog Vial
Reworked the Fog Cloud visual effect and rendering method.
Opacity inside and outside its bounds is now consistent across all Realms.
Always fully opaque when seen from the outside.
Adapts to each Realm's unique lighting and color.
The following essential Auras are now always displayed through the Fog Cloud:
When a Survivor is downed.
When a Survivor is hooked.
Increased the number of charges to 4 (was 2) for the following items:
Apprentice's Fog Vial
Artisan's Fog Vial
Vigo's Fog Vial
Fog Vial Add-ons
Potent Extract (Visceral):
Increased Fog Cloud increased opacity bonus to 100% (was 5%).
Note: the increased bonus opacity is relative to the new Fog Cloud visual effect.

Better Together
Plot Twist can no longer force this Perk's effect to activate out of the Survivor's control.
Fast Track (Rework)
Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9.
While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.
Self-Preservation (Rework)
When another Survivor is hooked, you gain Elusive for 20/25/30s.
The icon has been updated to reflect this change
Unbreakable
Once per trial, while downed by the Killer, you can fully recover.
While downed, you recover 25/30/35% faster.
Note: now only grants the Survivor the ability to recover when the Killer was specifically responsible for them entering the downed state.

Forced Hesitation
Plot Twist can no longer force this Perk's effect to activate out of the Killer's control.
Genetic Limits
Updated to apply the Exhausted status effect simultaneously when the health state loss is recognized on Survivors, not afterwards.
Hex: Crowd Control (Rework)
The first time a Survivor medium or fast-vaults a Window, a Dull Totem ignites.
The last 4/5/6 Windows Survivors medium or fast-vault are blocked.
You basic-vault blocked Windows 15% faster.
You see the Auras of blocked Windows within 24m.
Pop Goes The Weasel
Whenever you hook a Survivor, for the next 35/40/45s, when you damage a Generator, it explodes and loses 15% more progress (was 20% current progress, now total progress-only).
Terminus
Updated to trigger earlier when Generators are completed to block healing abilities of Survivors occurring simultaneously.

All Survivor and Killer Perk descriptions in the game have been updated and revised with simplified and consistent language.
Aside from Perk updates above, Perk gameplay has not changed across the board. Our goals were the following:
Shorten text and character usage.
Ease Player understanding.
Reset Perk language for easier future maintenance.
To help achieve this, we have added Expanding Tooltips in the user interface:
Status Effects can now be expanded separately to display reminders.
Status Effects each feature unique colour labels, flagging them as positive or negative.
Keybindings associated with a Perk's activated effect are now displayed in within Perk's text description.
Examples: Dead Hard, Come And Get Me!, Dramaturgy, etc

Auras colors have been updated
Players can customize some auras' colors on Beta tab
Survivors
Killers
Hooked/dying survivors
Normal Hooks
Generators
Pallets
Windows
Store: Players can use a "Clear all" button to remove active notifications

Added a new way to track and view your rewards when Prestiging your character.
Simply clicking on your characters' Prestige level will let you access and track your progress
New rewards given at Prestige 25, 50, 75 & 100 per character
The Player Card Badge Menu now includes the option to select between variations on a single Badge (currently used for Prestige Badge Rewards).

Fixed an issue where Haddie's 'Silent Breach' outfit does not have its Lobby theme playing when equipped.
Fixed an issue where outfits in the 'Moonrise' collection are missing their Lobby Themes when equipped.
Fixed an issue where Junji-Ito' Lobby theme is missing when using the 'Soichi's Party Clothes' outfit for the Trickster in Lobby.
Fixed an issue where The generator repair dialog between the Walking Dead characters no longer trigger.
Fixed an issue where Reward Gauge Fill SFX is out of sync in Prestige Reward Menu.
Fixed an issue where SFX from the Furin add-on plays from Killer POV when phasing with the Spirit.
Fixed an issue where Cage of atonement music is not working properly.
Fixed issues causing Survivor Bots to not dodge the intended direction.
Improved Survivor Bots' dodging against The Trickster.
Survivor Bots now have as much control as players when speared by The Deathslinger.
Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere.
Survivor Bots are now smarter with what they interact with when playing against The Plague.
Survivor Bots now no longer use Plot Twist when infected by The Plague or The Krasue.
Survivor Bots will now avoid taunting and blocking the path of other Survivors during chases.
Fixed multiple navigation issues in Ormond Lake Mine.
Fixed an issue where The Animatronic no longer holds the side of the screen when performing Lobby animation.
Fixed an issue where The Animatronic's animation could break when pallet stunned while using Axe Grab on a Survivor.
Fixed an issue where Remove Axe could allow Survivors to walk through The Animatronic in some instances.
Fixed an issue where The Nemesis could hit Survivors with Tentacle Strike after they exited the trial.
Fixed an issue where The Trapper could bypass trap placement areas by flicking.
Fixed an issue where The Trapper's Bear Trap had inconsistent hitbox detection.
Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching.
Fixed an issue where The Cannibal's power could break during state changes.
Fixed an issue where The Shape was unable to Tombstone Mori a Survivor while Bardic Inspiration was being performed.
Fixed an issue where The Shape could kill a Survivor during the self-unhook animation while Evil Incarnate was active.
Fixed an issue where The Demogorgon would stutter when spamming M2.
Fixed an issue where the Dire Crow could be missing from the Survivor POV during The Artist's mori.
Fixed an issue where The Artist's Dire Crow's flight path did not behave consistently around small assets.
Fixed an issue where the external icon was missing when the add-on "Geographical Readout" was active for The Skull Merchant.
Fixed an issue where the Survivor Reveal distance was inconsistent between 15 and 32 meters against The Ghost Face.
Fixed an issue where The Legion's power could break when blinded while vaulting.
Fixed an issue where The First's Vine attack animation would frequently remain in the charged state after spamming Release Vine Attack.
Fixed an issue where The First's Mind Break animation was missing when two or more Survivors were hit at the same time while the Mini-Mori requirements were met.
Fixed an issue where the mend action could not be executed when two or more Survivors were hit at the same time while the Mini-Mori requirements were met for The First.
Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability.
Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor.
Fixed an issue where the camera could get stuck in Charlotte's or Victor's head, making it difficult to control The Twins.
Fixed an issue where The Lich could rarely keep the movement speed of "Fly" when stunned at the same time as casting the spell.
Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang.
Refactor done in the Virulent Bound power. This specifically tackles the desync issues found while using the power. Will also improve responsiveness for most of his power usage. As well changed how we detect a collision with other characters (Survivors, Killers, Zombies) while grabbing a Survivor. It will now properly detect the size of the character collision size.
Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling
Fixed an issue where The Mastermind’s Virulent Bound Speed effect was displayed after vaulting and falling a ledge.
Fixed an issue where Survivors were able to use their flashlight while being thrown with Virulent Bound by The Mastermind.
Fixed an issue where The Mastermind could initiate a partial vault on a pallet near a hole while falling.
Fixed an issue where The Mastermind could grab Survivors through vault locations when using Virulent Bound at a certain angle.
Fixed an issue where The Mastermind would briefly float in the air when vaulting from a higher vantage point while using Virulent Bound.
Fixed an issue where The Mastermind's supply crate could be climbed on when forcing collision with other players.
Fixed an issue where the chase music would end after successfully hitting a healthy Survivor with the Virulent Bound as The Mastermind.
Fixed an issue where Survivors could be stuck in rocks after being charged by The Mastermind on Thompson House.
Fixed an issue where a Survivor could lose control of their character if The Mastermind used Virulent Bound as they entered a locker.
Fixed an issue where players could escape a trial when grabbed by The Mastermind under high latency conditions.
Fixed an issue where the collision box was too large when using Charge Bound on a Survivor towards another Survivor as The Mastermind.
Fixed an issue in the Disturbed Wall where there`s not enough space to interact in front of a hook.
Fixed an issue in the Treatment Theater where the Plague's Vile Purge was blocked by an invisible collision.
Fixed an issue where The Mastermind could bound off a balcony on The Sanctum of Wrath
Fixed an issue where The Nurse could blink into the caged bathroom stalls in Midwich Elementary.
Fixed an issue where the Phantom Fear perk could trigger during the mori animation for The Shape with the Tombstone add-on.
Fixed an issue where Survivors held item's rarity would increase when using Blast Mine and the Exultation perk on a cloaked The Wraith.
Fixed an issue where Face The Darkness did not activate with Claw Traps and For The People.
Fixed an issue where the Recover bar could appear reduced after interacting with a generator while Invocation: Weaving Spiders was active.
Fixed an issue where the wolf form pounce special attack did not remove Play With Your Food tokens for The Dark Lord.
Fixed an issue where Turn Back The Clock's ability button was briefly visible when several Killers used their power.
Fixed an issue where Low Profile could activate more than once per match.
Fixed an issue where Off The Record failed to activate when unhooked by Shoulder The Burden.
Fixed an issue where Thrilling Tremors would trigger Secret Project's Undetectable effect after all generators were completed.
Bottom Navigation menu buttons now display their input prompts for Controllers.
Fixed an issue where the Survivor HUD would update whenever a Survivor used a locker against The Lich.
Fixed an error preventing Tutorial Bot matches from starting.
Fixed an issue where Survivor could unhook themselves in the Tutorial, softlocking them.
Fixed an issue where Survivors were unable to use Fog Vials near ledges.
Fixed an issue where the Potent Extract Fog Vial add-on had no effect on the duration.

Custom Game Match Management settings only visually update when adding bots or players to the lobby. Note: This is a visual bug only, the functionality is good.
Mori Previews are disabled.
On The Trickster's Rank Up UI, rarely, the S-rank effects will blink in and out and remain when S rank ends.
The Mastermind's charge remains active without player input when quickly double tapping the power button.
2026-02-20 03:00 UTC+9 · Goblin_BHVR

We. Are. LIVE! It's Community Stream time
Tune in now and join our dev team for a chat about the next PTB and The Grimoire
Twitch: https://dbd.game/47EjO4W
YouTube: https://dbd.game/42XKfjw
2026-02-19 03:01 UTC+9 · Goblin_BHVR

We're back and we've got things to share about the upcoming PTB and next phase of The Grimoire!
Tune into Thursday's Community Stream for all the details!
2026-02-12 06:03 UTC+9 · Omnia_BHVR
Hey there!
With the first voting phase done, and the second phase underway, the team is hard at work on bringing The Grimoire, our first community-made Chapter, to life.
You're an important part of this process, and we wanted to walk you through what’s been happening behind the scenes. As is expected from the development process at this stage, a lot of this is bound to change, but we still wanted to take you with us every step of the way as we iterate on the many different aspects of this Chapter.

After the votes for the Killer Power were done, our design team held a kickoff meeting with art, programming, and animation to explain the full design for the Power. Once everyone was aligned, design and programming started working on the prototype.
Their first step was to explore how the Exile and the active Power, Ray of Retribution, would work and if they would fit within the Dead by Daylight gameplay before testing them. The internal playtest with our consultants showed encouraging results, but as expected, we were not there yet…Exile was too easy and not very rewarding, and the Ray of Retribution was too difficult and repetitive. The team went back to the drawing board to explore ways to expand and add more depth to the gameplay. And that’s where we are at today.


While design and programming are figuring out how the Ray of Retribution will work, our VFX team has been busy researching and defining the art direction and the visual effects that would fit with our divine Killer. First on the list is the Pillars of Light, a placeholder name for one of the features of the Exile, and the team is currently testing its functionality and defining its look and feel.
They also continue to support the prototype by creating all the visual feedback needed.

The animation team is investigating how the Survivor animation would work when interacting with the Shrine of Repentance, a placeholder name for the Killer object that Survivors will use to pray and save others from Exile.



Let’s talk Hopeless Exile. This place in between is in its early stages but based on the team’s initial proposals, it will leave you...hopeless. Right now, we’re in the research and concept phase, focusing on defining the general vision and how art will work with the plans for the gameplay.
As for the characters, the art team is hard at work creating their final concepts for the next vote by combining the previous winning results into a couple exciting and original Survivor and Killer visual proposals.
The Perks are in the brainstorming stage, and the team is putting together options that could work well within the narrative. After syncing with our creative director, the next step is going to be putting the ideas onto paper and doing an internal check with other designers.
That’s it for today. Thanks for creating this Chapter with us, and we love seeing how you've already made the content your own through your art, ideas, and conversations. Keep an eye on our socials for more behind the scenes content as we continue to work on this release.
Until the next update!
Grimm, out
2026-02-11 03:57 UTC+9 · Goblin_BHVR
2v8 is back in a big way! Check out our primer of what's new!



What are your first impressions of these changes? Let us know in the comments!
2026-02-11 00:30 UTC+9 · Goblin_BHVR

The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.
The Good Guy - Innate Skills:
Slice & Dice turn speed increased by 10%.
Increased Hidey-Ho Mode uptime by 15%.
Performing a Scamper under a pallet breaks it immediately.
The Good Guy can see Illusionary Footfalls around Survivors.
Increased Slice & Dice attack duration by 50%.
The Nemesis:
Added 2 additional Zombies for a total of 4.
Increased Zombie movement speed by 35%.
Brute - Team Skill:
Break action speed increased by 25%.
Kicking a Generator causes it to weaken and begin regressing.
The aura of the kicked generator will appear in yellow to the Brute.
The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.
The aura of the generator returns to red after the effect occurs.
Cooldown for 60 seconds where break action speed bonus is not applied.
Fearmonger - Team Skill:
Gain 5% Haste when unseen.
Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.
Cooldown for 60 seconds where Haste bonus is not applied.
Enforcer - Team Skill:
Gain 3% Haste when chasing an injured Survivor.
When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.
Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by 60% for 15 seconds.
60 second cooldown where the Haste bonus is not applied.
Class Skill:
Starts with Flashlight of uncommon rarity.
Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.
Behaves like an ability; does not take up any item slot.
Press the Active Ability button 2 to activate the Flash Grenade.
Cooldown 60s.
Info Skill:
Survivors in chase have their aura revealed to you within 32 meters.
Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.
Unlockable Skill:
Grant Endurance to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain Endurance.
Scout – Unlockable Skill:
Increase your walking speed by 25% and make no grunts of pain while injured.
Grants immunity to screaming.
Groaning Storehouse
Rotten Field
Tonics:
Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.
There are two types of tonics that have different effects for Survivor and Killers:
Diluted Tonic:
Survivor: Restores a health state on use.
Killer: Increases Haste by 10% for 20 seconds.
Purified Tonic:
Survivor: Restores a hook state on use.
Killer: Grants a 10% Haste bonus to both Killers for 20 seconds.
Dual Terror Radius:
We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.
The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.
Cooperative Healing:
Increased the number of Survivors able to simultaneously heal one another to 3 (was 2).
Increased the probability of Steve Harrington to use the original Scared Scream audio (Steagull) to 10%
Audio
Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8.
Characters
Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor.
Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial.
Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack.
Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation.
Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap.
Fixed an issue where The Ghoul walked at regular speed while holding the power when quickly missing a Kagune Leap after a successful one.
Fixed an issue where The Ghoul could attack downed Survivors when using Kagune Leap near vault points.
Fixed an issue where The Ghoul's vault attack animation did not play if The Ghoul moved forward after vaulting a window.
Fixed an issue where The Skull Merchant's Drone clipped inside her when Deploying a Drone.
Fixed an issue where sometimes The Dredge's Reign of Darkness ability did not show locker auras, blocking The Dredge from teleporting.
Fixed an issue where The Mastermind’s Virulent Bond could injure Survivors near pallets that were farther away than intended.
Fixed an issue where The Legion would clip inside the Pallet when vaulting while in Feral Frenzy.
Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.
Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station in several maps.
Fixed an issue where assets and Survivors would appear invisible momentarily when The Xenomorph exited a Tunnel.
Fixed an issue where Nancy’s facial likeness did not fully match the actress. Her appearance has now been updated to better reflect the actress.
Fixed an issue where the server would sometimes correct positions after The Nurse blinks.
Environment/Maps
Fixed an issue in MacMillan's Estate where coming out of a locker shows the character bouncing out
Fixed an issue in all realms where Killers can hit Survivors through fire barrels
Fixed an issue in Raccoon City Police Station where a chest is hard to interact with
Fixed an issue in Grim Pantry where the device of Bada Bada Boom is misaligned with a vault
Fixed an issue in Dead Dawg Saloon where The First's power, Focus Ground, can be placed on top a structure
Perks
Small text clarification: Turn Back The Clock now mentions that you can only target generators "you can see" within distance.
Fixed an issue where the external perk icon disappeared when a Survivor with either Teamwork: Full Circuit and/or Teamwork: Soft Spoken stopped repairing a generator while another Survivor still had the perk(s) active.
Fixed an issue where Killers kept the Undetectable status effect from Trail of Torment if the generator became blocked by any means.
Fixed an issue where The Mastermind could be affected by the effects of Hex: The Third Seal after using vault attacks or attacks on Survivors with the Endurance status.
2026-02-04 00:31 UTC+9 · rblanchard_bhvr

Fixed an issue where Survivors scream at the beginning of the Trial when the Smashed Cassette Deck Add-on is equipped.
Fixed an issue where Dustin voice line and subtitles were unable to be properly timed together.
Fixed an issue where Dustin, Eddie and Jonathan Byer screams are missing after being sent to the Cage of Atonement.
Fixed an issue where the scream SFX is missing during The Xenomorph's Mori
Added a Curse hit feedback stinger in The First's Default Mode.
Fixed an issue causing Survivor Bots to be difficult to heal when under the radius of a Drone.
Tentatively fixed an issue where The Deathslinger did not appear to be aiming with his rifle from the Survivor's point of view.
Fixed an issue where the Animatronic Yellow Rabbit outfit would cause clipping when interrupting a Survivor during a vault animation.
Fixed an issue where the Animatronic's left arm was missing when opening a locker with a Survivor hiding inside.
Fixed an issue where the bottom of the map was visible when The Onryō teleported to a TV.
Fixed an issue where Ada Wong's eyes would bulge out while idle.
Fixed an issue where Survivors would briefly swap to the downed animation during the hooking animation.
Fixed an issue where Survivors were misaligned inside lockers when being picked up by The Dredge with the Fear of Reminiscence outfit.
Fixed an issue where The Legion's Killer Instinct did not retrigger on Mended Survivors.
Fixed an issue where The Ghoul could injure Survivors with the Kagune Leap when performed near a vault or close by.
Fixed an issue where sometimes The First could use the Traverse Upside Down ability at the start of the trial.
Fixed an issue where the outer ring of The First's Vine Attack's aiming reticule would stay the same color for the duration of the Trial.
Fixed an issue where the aura of The First's tentacle did not always appear during a portal blast.
Fixed an issue where the The First's World Breaker Skybox VFX was removed for a Survivor during Mori, Sacrifice, or entering hook stage 2 animations.
Fixed an issue where The First's World Breaker Phase 2 timer did not pause when the Killer was carrying a Survivor.
Fixed an issue where The First's Vine attack indicator remained visible in areas with no collision.
Fixed an issue where Survivors would jitter when being picked up by The First.
Fixed an issue where The First's camera could be locked looking down when canceling the break interaction as the Clock runs out.
Fixed an issue in the Underground Complex where the Survivor could see through the ventilation ducts: a collision has been added to the fan to prevent the camera from entering it.
Fixed an issue where Turn Back the Clock could be used while being deactivated after using The Twins or The Knights power as the activation timer expired.
Fixed an issue where Snug prevented The Houndmaster from using Turn Back The Clock while in front of a generator.
Fixed an issue where The Xenomorph could use Turn Back The Clock in tunnels.
Fixed an issue where The Trapper was unable to trigger Bear Traps during Turn Back the Clock.
Fixed an issue where the indicator arrow remained displayed when the Killer used their Killer Power while Turn Back The Clock was active.
Fixed an issue where The Skull Merchant's radar briefly became invisible when activating Turn Back The Clock.
Fixed an issue where the Cancel prompt was visible during the Turn Back The Clock interaction.
Fixed an issue where the unhooking animation was misaligned when using Shoulder The Burden.
Fixed an issue where generators did not automatically complete when Invocation: Weaving Spiders was applied on a generator nearly completed with the Brand New Part Toolbox add-on.
Fixed an issue where a generator could be permanently blocked by Secret Project.
Fixed an issue where traps from Bada Bada Boom and Chemical Trap became invisible when The Dark Lord changed to Bat Form while the trap was being placed.
Fixed an issue where Extrasensory Perception could be activated while being healed by another Survivor.
Fixed an issue where the Oblivious status effect of Weave Attunement only targeted the first Survivor to trigger the perk.
Fixed an issue where We See You continued to gain tokens when the Survivor was hooked.
Fixed an issue where Built to Last would continue to charge up and reduce the Medkit charge from Change of Plan.
Fixed an issue where Special Killer Items could be swapped to a Medkit with Change of Plan.
Fixed an issue where Survivors were able to swap items outside a locker with Change of Plan after getting grabbed from one by a Killer.
Fixed an issue where the first Skill Check of Merciless Storm was affected by Teamwork: Full Circuit.
Fixed an issue where Hardened did not trigger when The First used a vine attack.
Fixed an issue where aura could remain indefinitely on a survivor who used Bardic Inspiration.
Fixed an issue where blocked generator auras were red instead of white.
2026-01-31 07:01 UTC+9 · amanda_bhvr
Vote between the two remaining Survivor face in Change your Fate, vote on the Survivor moodboard and vote on the Killer materials!
https://thegrimoire.deadbydaylight.com/
You control the outcome, vote wisely!



2026-01-28 06:05 UTC+9 · CatBHVR
Henry Creel. 001. Vecna. The First. He goes by many names, but his goal remains the same: to spread the corruption of the Upside Down and reshape humanity as he sees fit.
Dustin Hendersen and Eleven have been instrumental in preventing Vecna’s villainous scheme from coming to fruition, proving that heart, wit, and a fair bit of psychic power can turn the tides in the darkest hour.
· New Killer The First - Vecna
· New Survivor: Eleven
· New Survivor: Dustin Henderson
· An exclusive Mind Flayer badge
· An exclusive Bloody Rainbow Room banner
As the story of Stranger Things winds to a close, a dark new Chapter opens in The Fog.
See you in the Fog,
The Dead by Daylight team.