An organized archive of patch notes and announcements, intended to support tracking how Dead by Daylight evolves over time.
2026-01-07 00:30 UTC+9 · Goblin_BHVR

The 9.4.0 PTB will be available from January 6-13, 2026.
New content and features will be available to test for the entire duration of this PTB.
2V8 content will become available for testing on January 8, 2026.
All characters you have unlocked on the in-game store, combined with any DLCs unlocked on Steam, will be automatically unlocked.
If DLC content has been unlocked via a platform other than Steam, it will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.
When accessing a character's Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.
All offerings, items, and add-ons will be pre-loaded with 99 units available.
12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.
SPECIAL ABILITY: VINE ATTACK
Press and hold the Power button to charge a Vine Attack. When charged, press the Attack button to activate it, creating a small area of effect on the ground.
Any Survivors caught within the area of the Vine Attack earn a Worldbreaker token.
SPECIAL ABILITY: THE UPSIDE DOWN & UNDERGATE
The Killer can enter The Upside Down to navigate the map quickly by tapping the Ability button. While in The Upside Down, the Killer can activate an Undergate attack to return to the map, creating a large area of effect on the ground. Survivors caught within its radius gain 2 Worldbreaker tokens.
SPECIAL CONDITION / ITEM: WORLDBREAKER & GRANDFATHER CLOCKS
Once a Survivor has gained enough tokens, Worldbreaker activates, and the Worldbreaker Timer begins. While Worldbreaker is active, both the Vine Attack and
Undergate attacks do damage to Survivors instead of adding Worldbreaker tokens, and 4 Grandfather Clocks activate.
Worldbreaker lasts for a predetermined amount of time, based on the number of Survivors alive. Survivors can interact with the Grandfather Clocks spread around the map to speed up the Worldbreaker Timer.
NEW KILLER PERKS:
Turn Back the Clock
After hooking a Survivor, for 40/50/60 seconds, press Ability button 1 to make target generator within 20/20/20 meters explode, lose 10/10/10% progress and start regressing.
Secret Project
When a totem is blessed or cleansed, block a random unblocked generator for 20/25/30 seconds.
When 1 or more generators become blocked, you gain Undetectable for 30/30/30 seconds.
Hex: Hive Mind
The first time you hook any Survivor, a Dull Totem becomes a Hex Totem.
Generators are highlighted; the intensity of generator auras reveals their repair progress.
When 1/1/1 generator remains, all remaining generators explode, lose 6/8/10% progress and start regressing, and the Hex Totem becomes dull.
NEW SURVIVOR PERKS:
Bada Bada Boom
After completing 20/20/20% worth of repairs, press Ability button 1 next to a window to trap it for 40/50/60 seconds.
The trap triggers when the Killer performs a vault on the window, inflicting them with 50/50/50% Hindered for 6/6/6 seconds.
Change of Plan
You start with 2/2/2 tokens.
While inside a locker and holding a non-event Toolbox, press Ability button 2 to spend 1/1/1 token and transform your Toolbox into a Med-kit of the same rarity with a random add-on of the same rarity.
The new Med-kit has 80/90/100% of its charges.
Teamwork: Full Circuit
For each other Survivor repairing a generator with you, the size of the Good Skill Check zone is increased by 15/20/25%.
While repairing with at least 1 other Survivor, you repair 5/5/5% faster.
NEW SURVIVOR PERKS:
Extrasensory Perception
After crouching for 4/4/4 seconds, you see auras in an expanding radius, up to 44/44/44 meters, have Elusive and Oblivious.
When you stop crouching or after 11/11/11 seconds, this perk enters a 60/50/40-second cooldown.
We See You
When the Killer reveals your aura, gain one token.
When you have 4/4/4 tokens, spend all tokens and you and other Survivors see the Killer's aura for 10/12.5/15 seconds.
This perks has a 10/10/10-second cooldown.
Teamwork: Soft-Spoken
For each other Survivor repairing a generator with you, the range at which generator repair noise is heard is reduced by 15/20/25%.
While repairing with at least 1 other Survivor, you repair 5/5/5% faster.
Updated the 2D version of the Visual Terror Radius heart to be animated.
Matches 3D heart behavior.
Has its own Lullaby version.
Available on the PTB from January 8-13, 2026.
The Good Guy - Innate Skills:
Slice & Dice turn speed increased by 10%.
Increased Hidey-Ho Mode uptime by 15%.
Performing a Scamper under a pallet breaks it immediately.
The Good Guy can see Illusionary Footfalls around Survivors.
Increased Slice & Dice attack duration by 50%.
The Nemesis:
Added 2 additional Zombies for a total of 4.
Increased Zombie movement speed by 35%.
Brute - Team Skill:
Break action speed increased by 25%.
Kicking a Generator causes it to weaken and begin regressing.
The aura of the kicked generator will appear in yellow to the Brute.
The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.
The aura of the generator returns to red after the effect occurs.
Cooldown for 60 seconds where break action speed bonus is not applied.
Fearmonger - Team Skill:
Gain 5% Haste when unseen.
Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.
Cooldown for 60 seconds where Haste bonus is not applied.
Enforcer - Team Skill:
Gain 3% Haste when chasing an injured Survivor.
When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.
Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by 60% for 15 seconds.
60 second cooldown where the Haste bonus is not applied.
Class Skill:
Starts with Flashlight of uncommon rarity.
Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.
Behaves like an ability; does not take up any item slot.
Press the Active Ability button 2 to activate the Flash Grenade.
Cooldown 60s.
Info Skill:
Survivors in chase have their aura revealed to you within 32 meters.
Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.
Unlockable Skill:
Grant Endurance to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain Endurance.
Scout – Unlockable Skill:
Increase your walking speed by 25% and make no grunts of pain while injured.
Grants immunity to screaming.
Groaning Storehouse
Rotten Field
Tonics:
Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.
There are two types of tonics that have different effects for Survivor and Killers:
Diluted Tonic:
Survivor: Restores a health state on use.
Killer: Increases Haste by 10% for 20 seconds.
Purified Tonic:
Survivor: Restores a hook state on use.
Killer: Grants a 10% Haste bonus to both Killers for 20 seconds.
Dual Terror Radius:
We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.
The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.
Cooperative Healing:
Increased the number of Survivors able to simultaneously heal one another to 3 (was 2).
Fixed an issue where canceling the uncage interaction as the caged Survivor relocated caused them to get stuck in place for the rest of the Trial.
Fixed an issue where Survivors could immediately die after being uncaged if they were uncaged at the same time as their hook progress depleted.
Fixed an issue where performing a Flashlight save or pallet stun during the caging sequence would sometimes not work.
Fixed an issue where the End Game Collapse Entity spikes briefly flickered on screen when picking up a Survivor.
Fixed an issue where Survivors' auras were briefly seen as they appeared in a cage if they were revealed as they were sent to the cage.
Fixed an issue where the Survivor's camera was misplaced when being picked up by The Dark Lord.
Fixed an issue where The Executioner's Torment Trail SFX remained when he stopped using Rites of Judgement.
Fixed an issue where Survivor voice lines wouldn't play while in "Play While You Wait" mode.
Fixed an issue where Survivor classes were missing from their HUD portraits in 2v8.
Fixed an issue where Renato Lyra's "Hidden Bones" cosmetic played incorrect footstep SFX.
Fixed an issue where The Trapper's bear trap was missing SFX during the Survivor struggle animation.
Fixed an issue where Survivors' screams could sometimes be heard globally throughout a map.
Fixed an issue where The Knight's footsteps could be heard when creating a path for his Guards.
Fixed an issue where The Good Guy's voice lines could trigger when playing as The Good Gal.
Improved Survivor bots' usage of Flashlights during chases.
Survivor bots are now able to perform Flashlight, Flashbang and pallet saves.
Fixed an issue where Survivor bots were able to blind a Killer through obstacles with Flashlights.
Fixed multiple issues preventing Survivor bots from correctly using various perks.
Fixed multiple issues causing Survivor bots to not participate correctly in group heals.
Fixed multiple issues where Nemesis' Zombies could jump up and hit Survivors from a lower level in the Forgotten Ruins map, Forsaken Boneyard Realm and the Raccoon City Realm.
Fixed an issue where Cybil Bennett’s mouth appeared distorted in the lobby when she was not holding an item.
Fixed an issue where The Dark Lord was missing the black screen while performing a Teleport while in Bat Form.
Fixed an issue where The Good Guy and The Good Gal never looked back at the player in Hidey-Ho Mode.
Fixed an issue in the Backwater Swamp Realm where the water would flicker.
Fixed an issue in The Underground Complex map where players could not interact with one side of a generator.
Fixed an issue in the Temple of Purgation map where players could get stuck in a dead end.
Fixed an issue in the Ormond Lake Mine map where players could land on top of objects when falling from the side of the main building.
Fixed an issue in The Underground Complex map where The Nurse could blink out of bounds.
Fixed an issue in the Dead Dawg Saloon map where The Xenomorph could get stuck on a Flame Turret when falling from an opening on the gallows platform.
Fixed an issue in the Pale Rose map where a generator couldn't be repaired on one side.
Fixed an issue in the Forgotten Ruins map where the cameras of Killers could clip through a wall.
Fixed an issue where For The People's Obsession odds did not follow the same logic as other perks.
Fixed an issue where starting a search with "B" in the Friend List would cause a crash.
Fixed a crash that could occur during the game's initialization process.
Fixed a crash that could occur when closing the game while being in a lobby.
Voiceover lines for new Survivors are unavailable on the PTB and will be available when 9.4.0 releases.
There is a missing interaction cooldown from when The First emerges from an Undergate Attack allowing the Killer to perform interactions faster than intended. There will be a 1 second cooldown applied for the 9.4.0 release.
2025-12-19 00:00 UTC+9 · Goblin_BHVR
With one year coming to a close and another approaching, we wanted to look back at the last year and marvel at some of your accomplishments in The Fog. From brutality to boldness, Killer and Survivor, thanks for making this a year to remember!

Starting with Killers, your passion for destruction this past year was unmatched. Pallets hated to see you coming! And Survivors? They could run, but they sure couldn’t hide if those chase totals are anything to go off.

On the other hand, all of you Survivors sure did keep busy! Whether you were zeroing in on repair duty or creating an unholy mess for The Entity to pick up after, you definitely made your mark on your Trials.

All this said, we’ve had a blast watching you react and adapt to every new twist and turn this year. Thanks for joining us on this journey and here’s to another stellar year of Dead by Daylight!
Looking for a more detailed look at your own personal stats from The Fog? Head on over to the Dead by Daylight Stats Tracker, and if you share them on socials, don’t hesitate to tag us!
Until next time…
The Dead by Daylight Team
2025-12-17 01:01 UTC+9 · ThomasBHVR
It’s hard to believe that Dead by Daylight is on the verge of its 10th anniversary. When the game released in 2016, nobody anticipated that it would grow into the worldwide phenomenon that it has become. We've truly cherished every minute in The Fog with our incredible team and community.
Now, on the precipice of this massive milestone, we’re thrilled to say that the best is yet to come. To kick things off, here’s a message from Senior Creative Director Dave Richard and Head of Partnerships Mat Coté, who have been with Dead by Daylight since the beginning.
We can’t wait to get the celebrations started, and if you’re interested in pre-ordering the Collector’s Set, you can do so here.

See you in The Fog, and stay tuned for more updates on Dead by Daylight’s 10 Anniversary celebration!
The Dead by Daylight team
2025-12-10 00:30 UTC+9 · Goblin_BHVR

The Breakdown and Wicked perks have been re-enabled.
The Skull Merchant
Increased the Undetectable duration to 8 seconds (was 6).
Decoupled the Undetectable status effect from Deploying a Drone.
Gain Undetectable when Recalling a Drone instead.
Breakdown:
Any time you are removed from a hook (escaped or saved), the hook breaks and the Killer's aura is shown to you for 4/5/6 seconds. A hook broken by this perk takes 180 seconds to respawn (Reverted to this version).
Wicked:
Your self-unhook attempts in the basement always succeed.
When you are unhooked or unhook yourself, you see the Killer's aura for 16/18/20 seconds (Reverted to this version).
The "Bone Chill" event returns Tuesday, December 9th at 11:00 AM Eastern.
Pallet Density Changes
Evaluated and adjusted pallet loops on Autohaven Wreckers, Backwater Swamp, Crotus Prenn Asylum, The MacMillan Estate, Ormond, Red Forest, and Yamaoka Estate. These changes include:
Adjusted the length of loops that were too short and unsafe.
Prevented pallets from spawning against certain small objects, creating short and awkward loops.
Reviewed pallet randomization on certain tiles to provide more spawn variation.
Dev note: We've done another pass on pallet tiles and loops in order to find a middle ground between the last two updates. We will be closely monitoring the impact of these changes as we collect data and continue to adjust to find a sweet spot that feels great for both roles!
Fixed an issue where The Deathslinger's power emitted static SFX from the Survivor POV.
Fixed an issue where the chainsaw SFX of The Cannibal could be heard globally throughout the map.
Fixed an issue where a sound alert played when The Knight's Guard Summon path creation reached 75% instead of 85%.
Fixed an issue where Vittorio Toscano's "Geralt of Rivia" outfit's chase start voiceover could be triggered at the same time as The Animatronic performed an axe grab.
Fixed an issue where The Unknown's voiceover layers were desynchronized.
Fixed an issue where entering and exiting the game credits replaced the Killer or Survivor music.
Fixed an issue where players emitted no sounds after quitting a Trail through the Match Details menu.
Fixed an issue where multiple characters had bright white hair when standing close to some light sources.
Fixed an issue where some Survivors' animations did not play correctly when infected by The Plague's Vile Purge.
Fixed an issue where The Deathslinger wouldn't display a rifle aiming animation from the Survivor POV.
Fixed an issue where Trevor Belmont's "Richter Belmont" Legendary outfit would not play its idle animation properly.
Fixed an issue where The Animatronic would not smile when getting ready to throw an axe.
Fixed an issue where The Animatronic's axe was briefly misaligned when hitting an unhooked Survivor.
Fixed an issue where the Security Camera HUD could appear when another player used a Security Camera when playing against The Animatronic.
Fixed an issue where The Animatronic's axe could trigger multiple score events when it passed near a Survivor.
Fixed an issue where The Animatronic's Reclaim Axe action became available too quickly when the axe was embedded in a Survivor.
Fixed an issue where The Animatronic could not hook a Survivor after grabbing them at the Exit Gate.
Fixed an issue where Jane Romero's "Home at Last" outfit did not have physics.
Fixed an issue where the sleeve of The Doctor’s "Fire Moon Doctor" outfit would stretch at the end of the Static Blast animation.
Fixed an issue where Nea Karlsson's tank top would warp while interacting with objects.
Fixed an issue where The Houndmaster's dog could get stuck after being sent to vault a window or pallet.
Fixed an issue where The Houndmaster's dog had a weaker pull when grabbing onto a Survivor if their game was running at a lower FPS.
Fixed an issue where the Survivor's animation would break when being pulled by The Houndmaster's dog.
Fixed an issue where The Dark Lord had two capes during his Mori preview.
Fixed an issue where The Knight could fall out of world when being stunned by a pallet immediately after summoning a Guard.
Fixed an issue where The Knight's Guards would not display their generator break animation when the Entity spikes start appearing.
Fixed an issue where Entity spikes were missing on the fourth generator break when using The Knight's Guards to damage a generator.
Fixed an issue where there was input delay when The Knight ordered a Guard to destroy a nearby wall or pallet.
Fixed an issue where Survivor could become invisible to spectators in Custom Game when switching the view to a Survivor while The Knight was ending a patrol path.
Fixed an issue where Victor was invisible during The Twins' Mori when Victor's return was on cooldown.
Fixed an issue where The Skull Merchant's Adaptive Lighting add-on did not increase the Undetectable status effect.
Fixed an issue where The Huntress could hit two Survivors at once with a hatchet.
Fixed an issue where Survivors were not revealed by Killer Instinct during The Legion's Feral Frenzy when in a transferred Terror Radius.
Fixed an issue where The Spirit's hands took up more space on-screen when the FOV setting was at 87.
Fixed an issue in the Forgotten Ruins map where The Nurse could Blink out of bounds near the astronomy room.
Fixed an issue in the Ironworks Of Misery map where characters couldn't navigate between a wooden spool and rock.
Fixed an issue in the Coal Tower map where the Nurse could Blink onto the ledge of the building and navigate through collisions.
Fixed an issue in The MacMillan Estate Realm where a generator could not be interacted with on one side.
Fixed an issue in the Dead Dawg Saloon map where The Ghoul would incorrectly bounce off certain objects.
Fixed an issue in The MacMillan Estate Realm where a character could spawn inside a rock.
Fixed an issue in the Gas Heaven map where purple placeholder objects were visible during Moris.
Fixed an issue in the Midwich Elementary School map where the Survivor's camera would become misaligned after being hit by one of The Knight's Guards in the courtyard.
Fixed an issue in the Mount Ormond Resort map where The Knight's camera could be misplaced when summoning a Guard on the chalet stairs.
Fixed an issue in the Toba Landing map where a collision with a small tree would interrupt The Hillbilly's Chainsaw Sprint.
Fixed an issue in the Dead Dawg Saloon map where Survivors could not vault off a balcony.
Fixed an issue in the Mount Ormond Resort map where a placeholder tile would appear.
Fixed an issue in the Garden of Joy map where The Knight's Guards could not navigate properly around a door of the shack.
Fixed an issue in the Family Residence map where players could land on top of certain objects.
Fixed an issue in the Garden of Joy map where the salt circle would not appear in the basement when using an Invocation perk.
Fixed an issue in the Nostromo Wreckage map where Survivors' bodies would clip out of a locker when entering.
Fixed an issue in the Yamaoka Estate Realm where The Twins' Victor could navigate under the small shrine structure.
Fixed an issue in The Underground Complex map where only one Dream Pallet would appear for The Nightmare.
Fixed an issue in the Azarov's Resting Place map where generator flood lights clipped through a building roof.
Fixed an issue in the Greenville Square map where Survivors could get stuck next to a hook in the theater.
Fixed an issue in the Grim Pantry map where collision on a wall was missing.
Fixed an issue in the Azarov's Resting Place map where a generator could not be kicked on one side.
Fixed an issue where there could be multiple Obsessions in a Trial when using perks that change the Obsession.
Fixed an issue where players on the same platform couldn't add each other as friends.
Fixed an issue on PlayStation 5 where DualSense vibration was missing when haptic feedback was turned on.
Fixed an issue on Xbox where the game could soft lock when trying to start the Survivor Tutorial before installation has fully completed.
Fixed an issue on Xbox where the user would not be added to a session when joining or accepting a game invite while the game was in a suspended state.
Fixed an issue where unlocking chest challenges wouldn't progress when using a Key item.
Fixed an issue where the dates shown on quests would be displayed incorrectly.
Fixed an issue where healing quests earned progress from recovery while in the Dying State.
Fixed an issue where The Animatronic's axe icon was missing when a Survivor had the axe embedded in them.
Fixed an issue where the healing icon stopped progressing when healing a Survivor from the Dying State.
Fixed an issue where Flashbangs and Firecrackers did not blind players when used too close to an object.
Fixed an issue where the AFK Crows would not dissolve properly when disappearing.
2025-11-26 00:31 UTC+9 · rblanchard_bhvr
Important
FeaturesHook ImprovementsQuality of Life
Dev note: To help bridge the information gap between players using voice chat and those who aren't, we've added the Resolve Bar to the HUD. This will help Survivors determine if the Killer is camping and plan their next move accordingly. Balance
Dev note: To make the Anti-Facecamp mechanic fairer to both sides, we've reduced the base fill rate and added the time the Killer remains near the hook as a modifier. This gives Killers who are not camping more freedom to pass by a hook (particularly in cramped spaces like hallways) without worrying about the meter filling and giving the Survivor a free escape. This also means that Survivors who are being camped for extended periods gain the ability to unhook themselves slightly earlier. Unhook Changes
AFK Crows
Dev note: Following the release of the updated AFK crow system, we increased the time it took to gain crows. This was much too generous, allowing for Survivors to avoid crows too easily. We're dialing back the values a little bit to a middle ground between the original values and the live values. ContentKiller UpdatesThe Shape
The Skull Merchant
Dev note: The Skull Merchant has dropped fairly significantly in terms of kill rate and lethality. These buffs aim to make her Drones a bigger threat and bring her up a little bit. Additionally, we've decreased the cooldown to deploying drones, and consequently decreased the duration of Undetectable to keep some downtime between her Undetectable status effect. When standing underneath a Drone, Survivors would get instant Lock On, which felt like a bug whenever it happened. The gradual increase of Lock On will feel more natural and provide feedback to the Survivor that something bad is happening to them. Lastly, we reduced the Drone's sensitivity to their mistress, to make sure they are always ready to scan Survivors during chases in tight spaces and don't ascend unintentionally. Killer Add-on Updates
Dev note: Both of these add-ons were notorious for their ability to disable the Endurance status effect Survivors get when they are unhooked. These changes aim to remove this ability to bypass the protection post-unhook. Survivor Perk Updates
Survivor Item Add-on Updates
Killer Score Events
Dev note: With the above changes to hook improvements, we thought it was the right time to raise a few Score Events to encourage Killers to spread first hooks earlier in the match. Environment/MapsPallet Density Changes
Dev note: After collecting feedback from the community on the recent pallet density update, we made the above changes to address some of the most notable friction points. Thank you so much for taking the time to share your thoughts on its initial iteration and do let us know what you think of these changes. The Underground Complex
Autohaven Wreckers Realm
UX
UI
Bug FixesAudio
Bots
Characters
Environment/Maps
Perks
Platforms
Quests
UI
Miscellaneous
Changes from PTBHook Improvements
Tunneling Reduction Update
Dev note: Breakdown and Wicked will be reverted in an upcoming bugfix patch. Slugging Reduction Update
Killer UpdatesThe Cenobite
Autohaven Wreckers Realm
Bug Fixes
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2025-11-25 01:03 UTC+9 · Goblin_BHVR
Welcome back from the Void Realm! Whether you chose to celebrate in style with a costume or tuned in for some good ol’ fashioned pumpkin stomping, that’s another Haunted by Daylight in the books!
Now that we’ve had a chance to take some readings of the Void, let’s see how your Halloween shenanigans went…

Speaking of gutting gourds (or smashing squashes), Survivors and Killers both woke up and chose violence this event with over 150 million pumpkins destroyed. The real question: who’s carving all those?
The Void’s haunt population also owes Killers a big thanks for freeing them (depending how you look at it) in such high volumes, even if that meant turning around and flinging them at Survivors.

On the Survivor side of things, it’s clear there was a preference for tricks over treats. Flush with Void Crystals, Survivors were more likely to use them as a distraction tactic than to employ their services to repair generators. Still, that’s a lot of skill checks that were sent into the Void to never be seen again.
While that’s all from us on Haunted by Daylight today, head over to the Dead by Daylight Stats Tracker for even more stats goodness, especially now that it tracks data from past (and future) Limited Time Events!
Until next time…
The Dead by Daylight Team
2025-11-05 00:30 UTC+9 · Goblin_BHVR

All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.
If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.
When accessing a character's Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.
All offerings, items, and add-ons will be pre-loaded with 99 units available.
12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.
Added Custom Match options to enable/disable this feature.
Unhook Protections Update
Survivors that are unhooked or unhook themselves receive Unhook Protections for 30 seconds, which include:
10% Haste status effect
Endurance status effect
Elusive status effect (new status effect that hides grunts of pain, aura, scratch marks, and pools of blood)
The Survivor makes no sounds (coughing, vomiting, etc.)
Immunity to AFK crows
The Survivor will see the Killer's aura within 32 meters for 10 seconds
The Survivor is still susceptible to attacks and powers.
These effects linger for 3 seconds after being healed for a full health state.
These effects are lost when performing a Conspicuous Action.
These effects are disabled when all generators are completed, except for the 10% Haste and Endurance status effects, which will only last 10 seconds.
Dev note: We've reduced the Killer aura reveal duration to limit a Survivor's ability to plan aggressive saves while under the effects of Unhook Protections. Additionally, we've removed the No Collision effect from the Unhook Protections to prevent Survivors from phasing ahead of the Killer to use their Unhook Protections aggressively. We will be closely monitoring these during the PTB and look forward to the feedback!
Unique Hook Bonuses
When hooking a Survivor that is different than the last hooked Survivor, the Killer gains the following:
Bloodlust (Tier 1) for 15 seconds
This bonus is reset when entering a chase
This bonus is disabled when all generators are completed.
A 10% Bloodpoint multiplier on the match score at the end of the trial
Dev note: In the previous PTB, the Killer bonuses were complex and had many layers, they also made Killer gameplay very linear: hook → kick gen → down next survivor → rinse & and repeat. To retain player agency and the unexpected moments, we've simplified the bonuses to only one: gaining Bloodlust. Why Bloodlust? Because Haste stacked with Killer powers, which made stronger killers even stronger, widening the gap between them and weaker killers. Reusing Bloodlust means that Killers who use their power (Nurse, Ghoul, etc.) will lose the bonus, while Killers who are typically use their Basic Attack more, will keep it for the full duration. We've also removed the penalties from the previous PTB in the spirit of keeping player choice an important factor in how the game unfolds.
Perks
The following perks have been updated. See the Perk Updates sections below for more details:
Killer: Furtive Chase
Survivor: Babysitter, Borrowed Time, Breakdown, Off the Record, Wicked
Self-Recovery
After being downed by the Killer, the Resolve Bar appears.
The Resolve Bar takes 120 seconds to fill. Progress does not reset between downs.
The Resolve Bar fills 33% faster for each additional Survivor currently in the Dying State.
Once the Resolve Bar is full, the Survivor gains the ability to pick themselves up from the Dying State for the rest of the match. (Note: The Survivor must fully recover each time.)
Added a custom game setting to disable this feature.
Dev note: To better target the extreme cases, we've increased the base time taken to fill the Resolve Bar and added a stacking speed bonus for each additional Survivor in the Dying State. This will make the mechanic more lenient in matches with little to no slugging, and cause it to kick in sooner in matches with a lot of slugging.
Dying State
Crawling speed increases over time when left in the Dying State, from 0.7m/s to 1.05m/s.
Dev note: The ability to recover while crawling in the previous PTB made crawling away always the right choice. This made it difficult for the Killer to find and hook Survivors who were only slugged briefly. We've removed this from the base kit so Survivors must choose between staying still and recovering, or crawling away so the Killer cannot find them.
Perks
The following perk has been updated. See the Perk Updates sections below for more details:
Survivor: Tenacity
Quality of Life
The Resolve Bar is now visible to other Survivors while hooked.
Dev note: To help bridge the information gap between players using voice chat and those who aren't, we've added the Resolve Bar to the HUD. This will help Survivors determine if the Killer is camping and plan their next move accordingly.
Balance
The Anti-Facecamp meter now fills faster based on how long the Killer stays near the hook:
0-10 seconds: 1x speed
10-20 seconds: 2x speed
>20 seconds: 4x speed
Note: This multiplier only accumulates when the Killer is considered camping (the meter is gaining progress). The multiplier resets when the Survivor is unhooked.
Decreased the base fill rate of the Anti-Facecamp meter by roughly 50% to compensate.
Increased the range of the Anti-Facecamp zone to 20 meters (was 16).
Hooking a Survivor now applies a 7 second grace period to all hooked Survivors (was only the last hooked Survivor).
Dev note: To make the Anti-Facecamp mechanic fairer to both sides, we've reduced the base fill rate and added the time the Killer remains near the hook as a modifier. This gives Killers who are not camping more freedom to pass by a hook (particularly in cramped spaces like hallways) without worrying about the meter filling and giving the Survivor a free escape. This also means that Survivors who are being camped for extended periods gain the ability to unhook themselves slightly earlier.
Decreased the time for crows to appear to 80/100/120 seconds (was 120/140/190)
Dev note: Following the release of the updated AFK crow system, we increased the time it took to gain crows. This was much too generous, allowing for Survivors to avoid crows too easily. We're dialing back the values a little bit to a middle ground between the original values and the live values.
The Shape
Slaughtering Strike's camera controls are now identical to regular camera controls.
The Cenobite
Survivors with the Endurance status effect cannot be restrained by a Possessed Chain.
Dev note: The ability to bind Survivors who were just unhooked and under the Endurance status effect could feel quite oppressive. This change aims to make the Possessed Chain less effective at targeting recently Unhooked Survivors.
The Skull Merchant
Increased the Drone Rotation speed to 105 degrees/second. (was 95 degrees/second)
Increased the Hindered status effect from getting scanned to 10%. (was 8%)
Decreased the Deploy Drone cooldown to 7 seconds. (was 10 seconds)
Decreased the Undetectable duration after deploying a Drone to 6 seconds. (was 8 seconds)
Removed the fast vault immunity to Scan Lines
For every 2.5 seconds spent standing underneath a Drone, the Survivor gains 1 Lock On. (was instant)
Decreased Killer detection range for the Drone. (now only rises when colliding directly with Skull Merchant)
Dev note: Skull Merchant has dropped fairly significantly in terms of Kill Rate and lethality. These buffs aim to make her drones a bigger threat and bring up her a little bit. Additionally, we've decreased the cooldown to deploying drones, and consequently decreased the duration of Undetectable to keep some downtime between her Undetectable status effect. When standing underneath a Drone, Survivors would get instant Lock On, which felt like a bug whenever it happened. The gradual increase of Lock On will feel more natural and provide feedback to the Survivor that something bad is happening to them. Lastly, we reduced the Drone's sensitivity to their mistress, to make sure they are always ready to scan Survivors during chases in tight spaces and don't ascend unintendly.
Killer addon updates
Original Pain (Cenobite):
When a Survivor breaks free from a Possessed Chain, reveal their aura for 8 seconds. (Rework)
Soma Family Photo (Singularity):
Slipstreaming a Survivor inflicts the Hindered status effect for 6 seconds. (was 3 seconds)
Inflicts the Deep Wound status effect if the Survivor is injured. (Removed)
Dev note: Both of these addons were notorious for their ability to disable the Endurance Status Effect Survivors get when they are Unhooked. These changes aim to remove this ability to bypass the protection post-Unhook.
Killer perk updates
Furtive Chase:
Whenever your Obsession is hooked, gain 1 token, up to 3/4/5.
For each token, decrease your Terror Radius by 10%.
When your Obsession is Unhooked, the Obsession transfers to the rescuer.
Dev note: With the Bloodlust bonus offered for Unique Hooks, the synergy with Furtive Chase was higher than we would have wanted. We've changed Furtive Chase to its previous iteration of affecting the Terror Radius, without the downsides that it had.
Survivor perk updates
Babysitter:
After Unhooking a Survivor, see the Survivor and the Killer's aura for 20/25/30 seconds. (Rework)
Borrowed Time:
Survivors you Unhook gain the ability to fully recover from the Dying State for the next 60/80/100 seconds. (Rework)
Breakdown:
After you are Unhooked, the hook breaks for 90 seconds. (was 180 seconds)
After you are Unhooked, increase the speed at which you are healed by 100% for 30/60/90 seconds. (Rework)
Off the Record:
Removed the Endurance status effect.
Increased active duration to 60/70/80 seconds. (was 30/35/40)
Wicked:
Your self-unhook attempts in the basement always succeed.
When you are Unhooked from the basement, gain 30/40/50% healing progress.
Anytime you are Unhooked, suppress the Loud Noise notification.
Dev note: The Survivor perks listed above are all related to Unhook gameplay. We saw an opportunity to update them to make sure they complement the Unhook Protections and increase their value proposition.
Conviction:
Changed the perk to require specifically healing another Survivor to prevent infinite looping with Plot Twist.
Tenacity:
Readded the ability to recover while crawling.
Survivor item addon updates
Anti-Hemorrhagic Syringe:
Removed the heal over time effect.
Removes Exhaustion on use. (Rework)
Consumes the med-kit on Secondary Action use.
Styptic Agent:
Removed the Endurance status effect.
No longer consumes the med-kit on Secondary Action use.
Increases the efficiency when healing yourself by 15%. (Rework)
Dev note: These Med-kit addons have been very strong for a very long time, extending chases that would have ended much sooner. We're making these changes to dial back the strength of med-kits when paired with these addons.
Chase Start
Increased Bloodpoint amount to 500 (was 400)
Hooking Survivor
Increased Bloodpoint amount to 750 (was 500)
Survivor First Hook
Increased Bloodpoint amount to 750 (was 200)
Survivor Second Hook
Increased Bloodpoint amount to 250 (was 200)
Survivor Sacrifice Success
Increased Bloodpoint amount to 500 (was 200)
Dev note: With all the changes coming to the Killer role alongside the Tunneling Reduction and Slugging Reduction updates, we thought it was the right time to raise a few Score Events to encourage Killers to start chases and spread first Hooks at the start of a match.
Sped up Login into the game
PC players login automatically when opening the game, unless there's a connection issue.
New videos play only one time, removing the need to watch them or click to skip. Players can watch the video whenever they want using a new main menu footer button for it.
Last loading screen was removed
Photo sensitivity notice screen is used for loading, so it auto closes the game has loaded the needed assets, with a minimum unskippable time of 5 seconds.
Credits access was moved to the General tab on settings.
Settings menu was reconverted
Options are grouped under Tabs and subtabs
Values/range selectors were replaced by a Slider widget, to improve usability for PC and controller users
Scratchmarks Color can be customized
Beta setting
Players can choose among a predefined set of colors
Players can change the colors while in a match, and out of matches
Match details were separated of Settings
Players can use the Tab key on PC, or View/Select button on controllers, to open the Match Details
The Underground Complex
Adjusted The Underground Complex map to improve opportunities for player navigation.
Adjusted The Underground Complex map to make sure that at least one door is open on all sides of the large rooms.
Adjusted The Underground Complex map's rift room, where a new access to the generator was added.
Autohaven Wreckers Realm
Adjusted the Autohaven Wreckers Realm to help mitigate the overall feeling of excessive darkness.
We've recalibrated textures with excessive contrast or overly dark colors to ensure a consistent level of brightness across the map.
We've introduced a fog effect across the map.
We've reworked the overall lighting and adjusted the hue of the Realm to improve visual clarity.
Dev note: As mentioned on our recent Community Stream, this is an initial test to gather player feedback. Adjustments may be made based on the feedback received, so please be sure to test this out and let us know what you think.
Audio
Fixed an issue where the crackling sound and the Smoke of the Entity appear early when damaging a Generator.
Fixed an issue where when recalled, Victor disappear abruptly and the grunts lingers for 5 seconds.
Fixed an issue where the Knight's Terror Radius will briefly stop when control returns to the main body after using the power.
Fixed an issue where the SFX for The Ghoul successfully latching onto a Survivor was missing.
Bots
Fixed an issue where bots missed every skillcheck.
Characters
Fixed an issue where The Shape's Slaughtering Strike attack would not break pallets if the power button was released too soon.
Fixed an issue which allowed The Shape to turn further than intended when using Slaughtering Strike.
Fixed an issue where camera was briefly stuck for a few frames when The Legion started and manually ended Feral Frenzy.
Fixed an issue where The Dredge appears brighter inside a Fog Vial's smoke during the Nightfall.
Fixed an issue where The Hag's Scarred Hand add-on blocked the Killer when the trap is triggered.
Fixed an issue where The Hag's Pussy Willow Catkins add-on revealed Survivors for only 1 second.
Fixed an issue where all Survivors lost The Skull Merchant's Claw Trap when one Survivor with a Claw Trap escaped from the trial.
Fixed an issue where players could experience some stuttering while playing as The Dark Lord in Bat Form.
Fixed an issue where The Hillbilly would stutter and be sent back when breaking pallets or walls using the Low Pro Chains add-on with high latency.
Fixed an issue where Survivors would be temporarily stuck in an animation while dropping a pallet during The Ghoul's grab attack.
Fixed an issue where The Animatronic's axe remained in its hand if it got stunned while aiming.
Fixed an issue where The Animatronic's axe appeared on the ground during the Remove Axe interaction.
Fixed an issue where snow VFX appeared inside The Animatronics Security Room when traversing in the Ormond maps.
Fixed an issue where The Krasue's Glowing Mushrooms could spawn inside closed Exit Gates.
Fixed an issue where The Krasue's head was briefly detached from her body after vaulting from a height.
Fixed an issue where Survivors that were being healed could not be hit by The Krasue's Intestinal Whip attack.
Fixed an issue where The Knight's Carnifex Guard could not break pallets.
Fixed an issue where The Knight's Guards could become stuck when damaging generators that were being blocked by the Entity at the same time.
Fixed an issue where The Artist's Dire Crow's damage was impacted by dropped pallets collision at close range.
Fixed an issue where The Deathslinger's harpoon break-free meter went up too quickly when reeling near a corner or edge wall.
Fixed an issue where setting the Invert Y-Axis option as The Twins did not affect Victor.
Fixed an issue where Survivors could solve the Lament Configuration before removing chains attached to them.
Environment/Maps
Fixed a collision issue on the RCPD stairs that caused the Houndmaster chase action to sometimes be wasted, as the dog could be partially and sometimes completely blocked.
Fixed an issue where lighting appears darker on the Spectator POV for the following maps: Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge and Ormond Lake Mine
Fixed an issue where going into the basement makes lighting darker for the player for the rest of the match for the following maps: Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge and Ormond Lake Mine
Fixed an issue in Coldwind Farm where a survivor would clip through a locker
Fixed an issue in The Underground Complex where players could vault on both side of a hole
Fixed an issue in Badham Preschool where the Knight was not able to create a path with the Guard on a street curb
Fixed issues with the Houndmaster camera clipping in the body of the character
Fixed an issue in The Underground Complex when the character stood too close to the chest they could not pick up the item
Fixed an issue in the Garden Of Joy where Victor could jump out of the map
Fixed an issue in Dead Dawg Saloon where the Nightmare would teleport out of the map
Fixed an issue in Ormond Lake Mine where a pallet was floating
Perks
Fixed an issue where Batteries Included activates when traveling through The Animatronic's Security Door while a generator is repaired.
Fixed an issue where Diversion was unable to recharge when the Terror Radius is transferred to The Animatronic's axe when using the Faz-coin add-on.
Fixed an issue where Haywire might not activate if a Survivor gets the Exit Gate switch to 99%.
Fixed an issue where Bardic Inspiration dice roll appeared halfway through the song.
Fixed an issue where the radial timer of Vigil's external perk icon was missing when other Survivors left the perks range.
Fixed an issue where Tenacity's Haste bonus status effect icon was missing while in the dying state.
Fixed an issue where Conviction activated with any self-recovery perk from the dying state.
Fixed an issue where The Knight was unable to activate THWACK! when destroying a pallet using a Guard order.
Fixed an issue where the SFX of the created pallet could be heard when canceling Apocalyptic Ingenuity.
Fixed an issue where holding the run button could trigger permanent Exhaustion against Mindbreaker.
Platforms
Fixed an issue where the Holiday Get-Together achievement/trophy could be unlocked when hooking the same Survivor in the basement three times.
Fixed an issue where players were unable to gain progress on The Man Behind the Bush achievement/trophy.
Quests
Fixed an issue where players were unable to gain progress on the Tome 4 level 2 Killer challenge Evil Omen.
UI
Fixed an issue that could cause a crash when repeatedly pressing Dpad right in some menus while waiting in a 2v8 queue.
Fixed an issue where failing to find a tutorial bot match would disable some menus.
Fixed an issue where switching from mouse to gamepad would snap the cursor to the corner of the screen.
Misc
Fixed an issue where game freezes during bloodweb bulk purchase that includes disabled item.
Fixed an issue where the trial would end abruptly when The Animatronic performed an axe grab on a Survivor at the same time they were being sacrificed in the End Game Collapse.
Fixed an issue where idle crows on top of lockers were using the wrong idle animation.
Fixed an issue where Fog Vials were misaligned in Survivors hands in the trial.
Known Issues
The Legion continues to play the Frenzy animation when grabbing a Survivor from a locker while in Feral Frenzy.
Occasionally, bots might fail to use perks for the duration of the trial.
2025-10-21 23:30 UTC+9 · rblanchard_bhvr

The Twins and The Houndmaster have been re-enabled in the Haunted by Daylight event queue.
Added a 20% bonus to stun recovery and breaking speed while in Evil Incarnate Mode.
Increased the duration of Evil Incarnate Mode to 60 seconds (was 40 seconds).
Increased movement speed while activating Evil Incarnate Mode to 4.6m/s (was 3.45m/s).
Increased Slaughtering Strike's movement speed to 7.5 m/s (was 6.9 m/s).
Increased Slaughtering Strike's turning sensitivity.
Dev note: This is the first of two steps we have planned to make Slaughtering Strike feel more responsive when you're mid-action. In the next PTB, we will be removing the sensitivity modifier from Slaughtering Strike, making it identical to normal camera sensitivity.
Removed the vertical camera restriction while performing a Slaughtering Strike.
Decreased Slaughtering Strike's cooldown to 4 seconds (was 6 seconds).
Increased score event for Slaughtering Strike hits to 800 Bloodpoints (was 200).
Decreased Pursuer Mode's Terror Radius to 16m (was 24m).
Decreased Evil Incarnate Mode's Terror Radius to 32m (was 40m).
Fixed an issue where players could become partially or fully invisible after interacting with a Void Portal. Becoming invisible from the spectator POV has been fixed as well.
Fixed an issue where Survivors' heads would show the effects of various Killers' Moris after interacting with a Void Portal.
Fixed an issue where The Knight could permanently see their Guards' auras at their last location after entering the Void Realm.
Fixed an issue where The Knight's view was unaffected by the Void Crystal's Smoke Bomb when using Guard Summon.
Fixed an issue where Killers were able to see through the Void Crystal's Smoke Bomb when standing at the sphere's edge.
Fixed an issue where The Mastermind and a Survivor could become invisible to one another and obstruct their view when the Void Portal interaction is interrupted.
Fixed an issue where Void Haunts would not hit the Survivor if they fell on top of them.
Fixed an issue where The Ghoul would face forward while destroying a pumpkin.
Fixed an issue in the Void Realm where The Nurse could Blink out of bounds.
Fixed an issue where The Twins' Victor could become invisible if Unbound while a Void Crystal's Smoke Bomb was active.
Fixed an issue where the audio would be muffled when entering and exiting lockers.
Fixed an issue where The Dark Lord's cape SFX were too loud when spectating.
Fixed an issue where The Spirit's default SFX could be heard when finishing a Phase-Walk while equipped with the "Tomie" outfit.
Fixed an issue where The Executioner's Punishment of the Damned's SFX is missing when hitting a Survivor.
Fixed an issue where a loud noise notification would trigger when a Survivor was rescued from The Executioner's Cage of Atonement.
Fixed an issue where the audio for the Doomed Course trailer could be heard when tabbed out of the application.
Fixed an issue where chase music was not heard when spectating the Killer in Custom Game.
Fixed an issue where infected SFX continued to play after The Plague destroyed an infected pallet.
Fixed an issue where The Krasue could cause pallets to repeatedly lift and drop when vaulting after switching to Head Mode.
Fixed an issue where The Krasue could occasionally cause a crash when vaulting during Headlong Flight while using mouse wheel keybindings.
Fixed an issue where the camera would zoom in on the sky at the end of The Krasue's Mori animation when viewed from the Survivor's POV.
Fixed an issue where the Hindered status effect from The Ghoul's Grab-Attack would last longer than normal on a vault grab.
Fixed an issue where The Shape's camera would reset after activating Evil Incarnate Mode.
Fixed an issue where The Shape's Slaughtering Strike turning was not smooth on controllers.
Fixed an issue where The Shape sometimes didn't receive a vault speed bonus in Pursuer or Evil Incarnate Mode.
Fixed an issue where The Shape incorrectly had Bloodlust during special attacks.
Fixed an issue where The Trapper would gain Haste stacks when installing or resetting multiple Bear Traps.
Fixed an issue where The Nightmare could get stuck when teleporting to certain generators.
Fixed an issue where the barbed wire from The Executioner's Trail of Torment wasn't visible on Tormented Survivors.
Fixed an issue where The Executioner's Cage of Atonement would flicker when relocating.
Fixed an issue where Survivors were unable to interact with lockers occupied by The Dredge.
Fixed an issue where Survivors could get stuck within each other after healing a downed Survivor close to a corner.
Fixed an issue where Killers clipped into the ground when closing the hatch.
Fixed an issue where some of The Dredge's weapons obstructed player view.
Fixed an issue in the Autohaven Wreckers Realm where The Nightmare could get stuck while teleporting.
Fixed an issue in the Midwich Elementary School map where Survivors could land on top of a cage.
Fixed an issue on multiple maps where the camera would clip inside The Houndmaster's model at the beginning of a Trial.
Fixed an issue in the Treatment Theatre maps where the Killer could not grab a Survivor from a generator.
Fixed an issue on multiple maps where The Nurse could Blink out of bounds.
Fixed an issue in the Gas Heaven map where a Survivor exiting a locker would clip through its top.
Fixed an issue in the Disturbed Ward map where The Trapper could hide Bear Traps under rubble.
Fixed an issue in the Father Campbell's Chapel map where The Animatronic could not interrupt a Survivor interacting with a Security Door.
Fixed an issue in the Dead Dawg Saloon map where Survivors could not interact with a vault.
Fixed an issue in the Lampkin Lane map where players had difficulty navigating on the mud ramp next to the main building.
Fixed an issue where Lucky Star would not suppress grunts of pain if the Survivor was in a locker when the perk cooldown finished.
Fixed an issue where Bardic Inspiration granted permanent Survivor aura reading.
Fixed an issue where Mindbreaker would not pause existing Exhaustion timers.
Fixed an issue where Sprint Burst triggered at the same time as completing a generator with a great skill check when using a controller.
Fixed a crash that could occur when leaving the Store while navigating the Featured Content carousel.
Fixed an issue on Microsoft platforms where Quest progression could appear incorrect after switching accounts.
Fixed an issue which prevented switching characters while matchmaking as a Killer.
Fixed an issue where the taskbar icon would not flash when the application was unfocused and a Trial had started.
Fixed an issue where the Survivor tutorial was not able to be completed when the End Game Collapse ended after opening the exit gate.
Fixed an issue where the Killer's match result could appear on screen briefly before the match ended.
2025-10-07 23:30 UTC+9 · Goblin_BHVR

Leeched is now completely removed from Survivors when they are hooked.
Increased Corporeal Weave time to Head Form to 1.2 seconds (was 1).
Increased Intestinal Whip wind-up to 0.3 seconds (was 0.2).
Decreased Intestinal Whip collision's length to 0.32 seconds (was 0.35).
Increased Regurgitate thrown cooldown duration to 1.3 seconds (was 1).
Increased Regurgitate cancelled cooldown duration to 1.3 seconds (was 0.1).
Off The Record:
Re-added the Endurance status effect.
Decreased the perk duration to 30/35/40 seconds. (was 60/70/80 seconds)
Dev note: The intention with this change is for the perk to help with tunneling that occurs within a reasonable timeframe of being unhooked, while reducing the possibility of using it aggressively more than 40 seconds after being saved from the hook.
Fixed an issue where the beginning of The Krasue's Mori audio played from the incorrect direction.
Fixed an issue where female Survivors would float above locker floors before being grabbed by the Killer.
Fixed an issue where the barbed wire was missing from The Executioner's Rites Of Judgment trails.
Fixed an issue where The Lich's spell indicator VFX appear suddenly instead of fading in.
Fixed an issue where the animation for eating Glowing Fungus would not play after a Survivor screamed when playing against The Krasue.
Fixed an issue where The Blight could perform another Lethal Rush after being pallet stunned during a Rush
Fixed an issue where The Dark Lord's model remained in Wolf Form's position after Pouncing at a nearby wall.
Fixed an issue where The Animatronic was able to interact with Survivors teleporting between Security Doors (outside of the intended jump scare).
Fixed an issue where match would not end for The Animatronic if a Survivor escaped through the hatch after previously being interrupted in the Security Room.
Fixed an issue where the Security Room interrupt sequence did not play properly for Survivors and The Animatronic.
Fixed an issue where Survivors would remain in The Executioner's Cage of Atonement when rescued.
Fixed an issue where The Krasue was able to hit Survivors through mid-height obstacles and vaults while in Head Form.
Fixed an issue where The Krasue could avoid being blinded during the pick-up animation while in Head Form.
Fixed an issue where Survivors stuttered when being picked up by The Krasue in Head Mode.
Fixed an issue where The Nurse's Chain Blink could fail to charge.
Fixed an issue where The Oni's "Murderous Grizzly" head cosmetic clips in the camera during Demon Dash charge up.
Fixed an issue in the Nostromo Wreckage map where AI bots could not navigate properly.
Fixed an issue in multiple maps where the intro camera would clip through The Houndmaster.
Fixed an issue in the Yamaoka Estate Realm where players could not interact with one side of a generator.
Fixed an issue in the Dead Dawg Saloon map where The Nurse could Blink out of bounds.
Fixed an issue in the Sanctum Of Wrath map where players couldn't navigate around pillars on the stairs as intended.
Fixed an issue in the Raccoon City Police Station West Wing where The Nurse could Blink out of bounds.
Fixed an issue in the Wrecker's Yard map where the camera would clip through objects when the Killer spawned.
Fixed an issue in the Pale Rose map where two pallets could spawn too close to one another a maze tile.
Fixed an issue in the Underground Complex map where an invisible collision would block player navigation.
Fixed an issue in the Suffocation Pit map where The Krasue's Regurgitate projectile would not bounce properly.
Fixed an issue in the Lampkin Lane map where a totem could not be interacted with.
Fixed an issue in the Ironworks of Misery map where a tree was missing textures.
Fixed an issue in the Mount Ormond Resort map where placeholder or hill tiles would incorrectly spawn.
Fixed an issue with healing quests that would not progress when recovering with the Conviction perk.
Fixed an issue where The Krasue was unable to gain progress for the "Down 10 Survivor(s) inflicted with status effects" quest.
Fixed a crash which could occur when opening and closing the Player Profile menu.
Fixed an issue where the Killer character’s visual selected state would not update correctly while ready in an offline lobby.
Fixed an issue where the default lobby was erroneously active instead of the Sinister Grace lobby.
Fixed an issue where the scores of disconnection replacement bots would be incorrect.
Fixed an issue where the Abandon feature would not activate for the last Survivor when a Survivor was sacrificed and the other two disconnected.
Fixed an issue where the Recovery bar would flicker briefly when the Survivor was put in the Dying State.
Fixed an issue where The Houndmaster's trailer audio could be heard when tabbed out of the game.
Fixed an issue where some Killers' red stains were visible through walls.
Fixed an issue where points were not deducted from the Malicious Emblem when a Survivor was dropped by the Killer while wiggling.
Fixed an issue where The Shape's Mori while in Evil Incarnate Mode would not count towards the Evil Incarnate achievement/Trophy.
The REVERENCE Rift Pass will release without Claudette's outfit's head cosmetic, including any Altered and Deep Rift variations of this head cosmetic. These missing cosmetics will be gifted to all players who bought the REVERENCE Premium Rift Pass, regardless of Rift Pass progress at a later date.
2025-09-30 23:30 UTC+9 · Goblin_BHVR

Increased the initial number of Glowing Fungus to 5 (was 4) and decreased the maximum number to 6 (was 8).
Decreased the time during which Intestinal Whip ignores obstructions to 0.35 seconds (was 0.6).
Increased the Head Form pallet vault time to 2 seconds (was 1.7) and the Head Form window vault time to 1.8 seconds (was 1.7).
Increased the Head Form pallet stun time to 2.5 seconds (was 2).
Fixed an issue where The Krasue was missing SFX when grabbing a Survivor from a locker.
Fixed an issue where Orela's voiceover was missing from the the Killer POV when unhooked.
Fixed an issue where The Animatronic's footsteps were louder than intended.
Fixed an issue where some of The Krasue's SFX were not synced up with their animations.
Fixed an issue where The Krasue's SFX were missing when performing an Intestinal Whip on any collision.
Fixed an issue where some haptic feedback was missing for The Krasue.
Fixed an issue where static could be heard during the Entombment Rift Pass trailer in-game.
Fixed an issue where The Unknown's Mori voiceover plays from the incorrect direction.
Fixed multiple issues where Survivor bots would not finish healing other Survivors.
Fixed an issue where the Carlos Oliveira, Chris Redfield, Claire Redfield, and Sheva Alomar Legendary outfits did not have unique campfire animations.
Fixed an issue where The Shape's hand was misaligned with the Survivor's neck during his Mori.
Fixed an issue where Rain Carradine's campfire animation did not play correctly.
Fixed an issue where the camera remained pointed downward after closing the hatch as The Ghoul.
Fixed an issue where a score event was missing for The Ghoul when performing a Kagune Leap on a Survivor.
Fixed an issue where The Houndmaster's dog could despawn and respawn during a Chase Command.
Fixed an issue where The Nightmare could teleport out of bounds when teleporting to a Survivor healing at the Exit Gate.
Fixed an issue where The Knight could initiate a chase before teleporting back to his original location after summoning a Guard.
Fixed an issue where The Knight could briefly see Survivors and scratch marks when teleporting back to his location after spawning a Guard.
Fixed an issue where Security Doors would appear misaligned with their doorframes when The Animatronic exited one after a jump scare.
Fixed an issue where The Dark Lord's camera could become misaligned when transforming.
Fixed an issue where Survivor character models would disappear from The Executioner's Cage of Atonement after being sacrificed.
Fixed an issue where The Xenomorph was unable to see the Entity's claws on blocked generators while inside a tunnel.
Fixed an issue where Killers could receive permanent Killer Instinct on a Survivor.
Fixed an issue where The Lich's Flight of the Damned projectiles disappeared upon reaching map boundaries.
Fixed an issue where The Artist's crow projectiles disappeared upon reaching map boundaries.
Fixed an issue where the animation for Survivors eating a Glowing Fungus was missing.
Fixed an issue where the animation of The Krasue snuffing out a totem would not play properly.
Fixed an issue where Survivors were misaligned during locker grabs and when being dropped by The Krasue.
Fixed an issue where The Krasue's spectator camera was misaligned after performing a Mori.
Fixed an issue where the Glowing Fungus would clip into Survivors' hands.
Fixed an issue where the Glowing Fungus could spawn under dropped pallets.
Fixed an issue where the Glowing Fungus VFX would remain after it was destroyed by a pallet.
Fixed an issue where The Krasue's hair would stutter from the Survivor POV when being carried in Head Mode.
Fixed an issue where The Krasue's Headlong Flight's icon cooldown would briefly appear full when a generator was completed.
Fixed an issue where The Krasue's Headlong Flight vignette would remain visible in spectator mode after finishing this action.
Fixed an issue where the Glowing Fungus cleansing effect would stop if a Survivor lost a health state by any means other than a hit from the Killer or Deep Wound.
Fixed an issue where the "Re-Leeched" score event was missing when the Glowing Fungus effect was interrupted by The Krasue's Regurgitate.
Fixed an issue where The Krasue's Regurgitate reticle remained visible after being stunned with a pallet.
Fixed an issue where The Krasue's Theatre Binoculars add-on would only reveal Survivor auras when they had zero Leech progress.
Fixed an issue where The Krasue could push Survivor when transitioning between forms.
Fixed an issue where The Krasue's intestines would stretch when destroying a breakable wall.
Fixed an issue in the Dead Dawg Saloon map where players were unable to navigate through a gap as intended.
Fixed an issue in the Dead Dawg Saloon map where a balcony vault was inaccessible to Survivors.
Fixed an issue in the Lampkin Lane map where the leaves of trees would clip through the walls.
Fixed an issue in the Autohaven Wreckers Realm where a tree would block a vault.
Fixed multiple issue where the camera would clip through The Houndmaster at the beginning of a Trial.
Fixed an issue in the Coldwind Farm Realm where a tree would spawn through objects.
Fixed an issue in The Game map where The Nurse could Blink out of bounds.
Fixed an issue in the Mother's Dwelling map where The Krasue's camera while in Head Form would clip through walls.
Fixed an issue in the Ormond Lake Mine map where The Skull Merchant's drones were unable to detect Survivors on the outside ramp or upper level of the main building.
Fixed an issue in various maps where The Krasue's Glowing Fungus was not able to spawn in some intended places.
Fixed an issue in various maps where The Krasue's Glowing Fungus was able to spawn on top of objects.
Fixed an issue in the Red Forest Realm where an invisible ramp was present.
Fixed an issue in the Autohaven Wreckers Realm where player could not use the vault in the magnet crane.
Fixed an issue in the Pale Rose map where a fire barrel was clipping inside a generator, making it unusable.
Fixed an issue where a token from Play With Your Food was removed when The Krasue used Regurgitate.
Fixed an issue where The Krasue's Head Form aura remained visible to Survivors while having Alert and Eyes of Belmont equipped.
Fixed an issue where Plot Twist could trigger Mettle of Man's activation requirements.
Fixed an issue where the debuff icon was missing when affected by Forced Hesitation.
Fixed an issue where Survivors could hear the audio cue on Territorial Imperative.
Fixed an issue where Potential Energy remained toggled on when moving to another generator.
Fixed an issue where Solidarity would not apply after a med-kit ran out of charges in the middle of a heal.
Fixed an issue where Road Life gained tokens when affected by The Animatronic's Office Phone add-on.
Fixed an issue where ONE-TWO-THREE-FOUR! affected The Pig's Jigsaw Boxes.
Fixed an issue where ONE-TWO-THREE-FOUR! affected The Lich's Mimic Chests.
Fixed an issue where ONE-TWO-THREE-FOUR!'s tambourine would grow increasingly larger if used with the Hand of Vecna equipped.
Fixed an issue where ONE-TWO-THREE-FOUR! took priority over Reassurance when within the 6m radius of a hooked Survivor.
Fixed an issue where ONE-TWO-THREE-FOUR! took priority over Invocation: Treacherous Crows and Invocation: Weaving Spiders when within the circle.
Fixed an issue where the Sinister Grace DLC was not linked in-game on Steam and Epic Games Store.
Fixed an issue where the match end audio would play on the Tally Screen when quitting or abandoning a match on Epic Games Store.
Fixed an issue where the progress for "Heal 2 Survivors From the Dying State" was counted twice when fully recovering from the Dying State.
Fixed an issue where The Twins’ power and add-ons were not displayed in the Match Details screen when controlling Victor.
Fixed an issue where the player info boxes in a Custom Match lobby were misaligned.
Fixed an issue where the matchmaking status text could overlap with the event button in the Quests menu.
Fixed an issue where the slugging and tunneling reduction features were visible in the Custom Match Settings Modified popup despite not being available.
Fixed an issue where the depleted item icon would appear replenished when dropping a Glowing Fungus.
Fixed an issue where the status of the autoplay checkbox in The Tomes to not be saved when rebooting the game.
Fixed an issue that caused a crash when switching between tabs in the Store.
Fixed an issue where anonymous mode would disable licensed music when active.