An organized archive of patch notes and announcements, intended to support tracking how Dead by Daylight evolves over time.
2026-05-26 23:30 UTC+9 · Goblin_BHVR

All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.
If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.
When accessing a character's Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.
Known Issue: After accessing a character's Bloodweb, certain UI elements may incorrectly display a Prestige level other than Prestige 3. This is only a display bug, as characters will still function as though they are Prestige 3.
All offerings, items, and add-ons will be pre-loaded with 99 units available.
12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.

POWER: OMNIPRESENT EVIL
Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.
Omnipresent Evil is deactivated by using Jump Scare.
SPECIAL ABILITY: JUMP SCARE
While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.
Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.
SPECIAL ABILITY: THROWING SPIKES
Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.
A Spike knocks back a Survivor and damages them for one health state.
Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.
Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.
Hex: Scared to Death
After you hook 3 different Survivors, a Dull Totem ignites.
While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:
Scream.
Gain 11/12/13% Hindered for 3s.
Silent Shadow
When the trial starts, you gain Undetectable for 11/12/13s or until you down a Survivor.
When all Generators are completed, you gain Undetectable.
Rampage
Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.
Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.

Wide Open Throttle
Whenever you fast-vault a Pallet:
You gain 10/12.5/15% Haste for 3s.
The Pallet is reset, blocked for 60s, and all Survivors see its Aura for that time.
Cooldown: 60s.
Lend a Hand
Once per trial and per Survivor, after you have blessed or cleansed 1 Totem, while healing another Survivor, use "F" to give them 2/3/4 permanent healing charges.
Cross-Examination
While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.

New aura types are available for color customization
Blocked Objects (e.g. Corrupt Intervention or Repressed Alliance)
Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)
Generator Progress (The starting color when a Generator's progress is revealed e.g. Hex: Hive Mind or the add-on "All Seeing" - Spirit)
Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)
Cleansed Totems (e.g. Hex: Pentimento)
Hex Totems
Boon Totems
Hatch
Exit Gate Switches

Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power
Match Details will only show this information when one of the following occurs:
Any Survivor enters a chase
Any Survivor loses a health state
The Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on Controller

Audio
Fixed an issue where The Krasue's grunts were not heard when hooking a survivor.
Fixed an issue where The Ghoul's power SFX were louder than usual.
Characters
Fixed an issue where bots were aware of killers whom had used stealth abilities.
Fixed some subtitles for Survivor Robin Buckley's French translation disappearing prematurely.
Fixed an issue where the Survivor's aura can be seen flickering when teleporting to an occupied Locker as The Dredge.
Fixed an issue where Spectating The Animatronic the audio would remain on the latest Survivor.
Fixed an issue where the Headset was misaligned when interacting with The First's Grandfather Clock.
Fixed an issue where The Ghoul could block a Survivor inside a locker when performing a second Kagune Leap on a Survivor entering a locker at the same time.
Fixed an issue where the auras of completed Generators would disappear after The Nightmare teleported.
Fixed an issue where the auras of Generators and Hooks were missing for Victor when a Survivor disconnected or was Sacrificed when playing as The Twins.
Fixed an issue where The Nemesis' zombies' auras would remain displayed in the Killer Item Aura Color after hitting a Survivor while using the S.T.A.R.S. Field Combat Manual Add-On.
Fixed an issue where the Killer's collision would not remain consistent during the pick and drop animations.
Tentatively fixed an issue where The Mastermind could land hits on Survivors that had just vaulted after using Virulent Bound.
Tentatively fixed an issue where a Survivor could be misplaced during the carry animation if The Mastermind used Virulent Bound on them when they initiated a pallet vault.
Environment/Maps
Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor
Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure
Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls
Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map
Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook
Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.
Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester
Fixed an issue in Groaning House where the players would get stuck where walking up the stairs of the basement
Fixed an issue in Shattered Square where projectiles would be blocked by collisions
Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker
Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables
Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.
Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.
Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.
Fixed an issue where the passage aura color was pink on Forgotten Ruins.
Perks
Fixed an issue where Self-Care and Strength in Shadows were not worded properly according to the new description overhaul:
They now say: "you can self-heal, but XX% slower".
Numbers have been adjusted to match the new wording (NO GAMEPLAY CHANGE).
Fixed an issue where some perks were not displayed in the bloodweb for Survivors.
Fixed an issue where Deliverance was used when performing the Anti-Camp Unhook at the second Hook Stage.
Fixed an issue where Hex: Hive Mind would allow the 2 extra generators to remain repairable after an explosion.
Fixed an issue where the auras of Unlocked Chests were revealed when the Human Greed perk was equipped.
Platforms
Fixed an issue where selecting certain Killers might cancel match start on PS4.
Fixed an issue where characters' and objects' auras revealed remain displayed when in line of sight during Killer and Survivor tutorials on some consoles.
Quests
Fixed an issue where the Tome 4 "Handyman" Challenge could not be completed with all the charge items.
UI
Fixed an issue where the profile contextual menu would not go away when selecting something outside the profile menu.
Fixed an issue where players could not join a match if they were in the diminishing return tooltip.
Fixed an issue where some tomes vfx could be seen in other menus.
Misc
Fixed an issue preventing loading into a trial with the diminishing returns menu open.
Fixed an issue to ensure placeholders are correctly used when a translation string is unavailable.
Fixed issues causing a crash when playing against bots in the tutorial matches.
Fixed an issue causing postgame events to be sent multiple times.
Fixed a hang when adding bots to a lobby when playing as Survivor.
Fixed multiple issues leading to cloud login problems.
Added that users refresh the screen to trigger Auric Cell pack expiration popup message for accounts based in Japan.
Fixed an internal issue when checking for paths existing in data.
Fixed an issue where the application would rarely become unresponsive while a user was experiencing high latency.
Fixed an issue where Survivors would remain in the trial with the Tally Screen overlay when the Killer disconnected during the Camera Pan.

Known Issues
The PTB Text Overlay displays twice in Lobbies.
Mother's Dwelling and Temple of Purgation will be unavailable during this PTB.
2026-05-26 02:01 UTC+9 · Donnary21st
Warm greetings, Fog Dwellers. The time has come once more for stats, with a spotlight this time on our 2026 Blood Moon Event! Let’s dive right in.

The Blood Moon rose, and you all rose to the occasion with it, entering more than a whopping 19 million trials and earning a… Well, a substantial amount of Bloodpoints.
Survivors hustled to fill Blood Generators and used their Bloodsense Maps to navigate the Entity’s realms, while Killers exercised their leg muscles by stomping on cans and kicking said Blood Gens.
And what about you, dear reader? How did you fare during this event? What numbers would you like to see?
You can let us know in the comments while you wait for the next round of stats.
Until next time…
The Dead by Daylight Team
2026-05-12 23:30 UTC+9 · Goblin_BHVR

The Pig's Amanda's Letter add-on has been re-enabled.

Fixed an issue where the Play buttons were greyed out in the Overview tab after viewing the Quests.
Fixed an issue where The Krasue had missing SFX when Hooking Survivors in Body and Head Form.
Fixed an issue where The Nightmare activates the Dream Snare attack and the SFX audio is distorted for the Survivor nearby.
Fixed an issue where the Dredge's "Nightfall soon" SFX Volume is louder than usual inside a Locker.
Fixed an issue where Tomie's audio persist in other trials against The Spirit.
Fixed an issue where The Demogorgon's Red Moss add-on did not silence the gurgling SFX when exiting a portal.
Fixed an issue where some Feng Min outfits had clipping issues around the skirt during multiple animations.
Fixed an issue where The Xenomorph had a small object sticking from its head during the lobby.
Fixed an issue where the the Survivors' footsteps VFX are missing when above The Xenomorph Tunnel and also an Aura between the Control Station and Exit.
Fixed an issue where The Pig's add-ons Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan did not affect the number of RBTs available.
Fixed an issue where The Executioner's Obsidian Goblet add-on prevented the perk Spirit Fury to work correctly when using ranged attacks.
Fixed an issue where The Blight did not lose Tokens when breaking a pallet with 3 or less Tokens.
Fixed an issue where The Nurse was missing her fatigue animation from Survivor POV.
Fixed an issue in Freddy Fazbear's Pizza where the camera clips inside assets.
Fixed an issue in Midwich Elementary School where the hooks are not accessible.
Fixed an issue with the large stack of cages in The Forgotten Ruins by replacing collision primitives to fix a gap between cages that was blocking projectiles from being thrown through.
Fixed an issue in the astrology room in The Forgotten Ruins by fixing collisions and repairing a corrupted 3D file to fix a vault point that had extended collision, blocking projectiles from being thrown through at an angle.
Fixed an issue where Phantom Fear could trigger on a Survivor despite the Killer not being in view.
Fixed an issue where Nowhere to Hide was unable to reveal Survivors in the dying state.
Fixed an issue where Leader remained active after the Survivor is Sacrificed.
Fixed an issue where the totem aura was missing from Survivor POV when Hex: No One Escapes Death was active.
Fixed an issue on PC where DualSense PS controller would have incorrect icons.
Fixed an issue on PC where resizing the game could cause a crash.
Fixed an issue on Switch/Switch 2 where a Steam logo was visible in the Player Stats Access page.
Tentative fix to address flashing lights in a trial.
2026-05-08 01:00 UTC+9 · Goblin_BHVR

The Grimoire opens one last time!
Chapter Key Art Colored Concept
Chapter Main Music Theme
Make sure your sound is on while you're making your choices!
Vote now: https://dbd.game/4sfCIXx
Join us today starting at 1PM ET on YouTube or Twitch to discuss the concepts!
Twitch
Youtube
2026-05-07 06:00 UTC+9 · rblanchard_bhvr

We're back with some Grimoire updates as we head into the last vote, and more!
📅 Thursday, May 7
⏰ 1 PM ET
🔗 Twitch + YouTube
Tune into Thursday's Community Stream for all the details!
2026-05-07 04:45 UTC+9 · rblanchard_bhvr

If you're on Steam and experiencing crashes when tabbing out of the game or have been seeing strange green lights in your game, particularly if you have an AMD GPU, we need your help!
We've tentatively fixed these issues and are testing them on a separate Steam game version, and need to have players test on this build - you can still crossplay with other platforms as usual.
Steam game version: hotfix-gpu We'll be monitoring the fixes and please let us know if you're encountering any issues.
Thank you for your assistance! For more information on downloading this build:
Right-click Dead by Daylight in your Steam library
Select "Properties"
Head into "Game Versions & Betas",
then select hotfix-gpu from the list
2026-05-05 23:32 UTC+9 · Goblin_BHVR

Diminishing Returns section in the Game Manual updated.
Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial.

Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling.

The Doctor
Decreased delay of Shock Therapy attack to 0.65 seconds. (was 0.75 seconds)
The Ghost Face
Increased default Crouch movement speed to 4.0 m/s. (was 3.8 m/s)

The Doctor's add-ons
"Discipline" - Class II (Uncommon)
Decreases the detonation delay of Shock Therapy by 0.06 seconds. (was 0.1 seconds)
"Discipline" - Class III (Rare)
Decreases the detonation delay of Shock Therapy by 0.08 seconds. (was 0.15 seconds)
"Discipline" - Carter's Notes (Very Rare)
Decreases the detonation delay of Shock Therapy by 0.1 seconds. (was 0.2 seconds)

The core changes to Mastermind are now applied in 2v8. The time it takes to gain a Bound token has been increased to maintain balancing (5s → 5.5s).
The Mastermind Innate Skill
Increases time to gain a Bound token by 0.5 seconds.

Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers.
Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis.
Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer.
Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor.
Fixed an issue where the Torchbearer was unable to use its Team skill.
Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed.
Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse.
Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages.
Fixed an issue where The Trickster's laugh was not heard across the map when reaching S-Rank.
Fixed an issue where subtitles for Stranger Things characters' French VO's were incorrect.
Fixed an issue where The First's voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors.
Fixed an issue where Eleven couching grunts for French VO's were too loud.
Fixed an issue where MiNA's lullaby can be heard during the Mori.
Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX.
Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary.
Fixed an issue where Menu music was unbalanced between different menus and music cues.
Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack.
Fixed an issue where The Ghoul's SFX was too loud.
Fixed an issue where certain Killer SFX and actions were too loud.
Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory.
Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form.
Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits.
Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers.
Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer.
Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus.
Fixed an issue where The Dark Lord's Hellfire Spell VFX stayed in the Killer's hand after the Killer Power was cancelled by a Pallet Stun.
Fixed an issue where The Knight was unable to see noise notifications for cleansed totems when in Guard Summon mode.
Fixed an issue where the Survivors' footsteps VFX were missing when above a Xenomorph Tunnel, and where an Aura was missing between the Control Station and the Exit.
Fixed an issue where The Executioner's 1st instance of Trail of Torment could spawn at another nearby location where Trail of Torment had been used earlier.
Fixed an issue where an Item was unable to be in a Survivor's Back Pocket when Picking Up the Lich's Eye or Hand.
Fixed an issue where, after Scampering, The Good Guy's camera could become corrupted and lock into place for the duration of the trial.
Fixed an issue where Survivors slammed in a corner by The Mastermind were blocked by The Mastermind's collision.
Fixed an issue where The Mastermind was able to cancel the special vault fatigue with a basic attack.
Fixed an issue where The Mastermind had no remaining momentum when pressing a directional input while hitting a collision with Virulent Bound.
Fixed an issue where The Mastermind was able to grab Survivors with Virulent Bound while they were dropping pallets. (tentative fix)
Fixed an issue where The Trickster ''Frosty Eyes'' Head Outfit caused texture issues when swapping from another head outfit.
Fixed an issue in Dead Dawg Saloon where The Nightmare could not teleport properly to a generator on a balcony in the back of a structure.
Fixed an issue in Trickster's Delusion where Killers would get stuck on a collision on a food cart.
Fixed an issue where projectiles of Killers would be blocked by a collision above the fire barrels.
Fixed an issue in Pale Rose where the navigation of players were hindered by the placement of a Xenomorph tunnel entry.
Fixed an issue in Disturbed Ward where The Nurse could blink on top of the structure.
Fixed an issue in Toba Landing where a Survivor clips through a locker when entering.
Fixed an issue in Sanctum of Wrath where The Plague's projectile would be blocked by an invisible collision.
Fixed an issue in Raccoon City Police Station - West Side where The Trapper's Trap would clip through the ground.
Fixed an issue in the Toba Landing map by creating LODs for plants to avoid LOD popping throughout the map.
Fixed an issue where the Exit Gates opening was slightly delayed after playing more then 1 match.
Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.
Fixed an issue where The Krasue's Regurgitate removed a token from the Perk Play with Your Food.
Fixed an issue where the Perk Chemical Trap used the Marked Aura type.
Fixed an issue where the Perk Wire Tap used the Marked Aura type.
Fixed an issue where the Perk Bada Bada Boom used the Marked Aura type.
Fixed an issue where the Perk Reassurance was unable to be reapplied to a Survivor that previously used the Anti-Camp Self unhook.
Fixed an issue where the Perk Game Afoot incorrectly applied the Haste Status Effect on Wall Special Break.
Fixed an issue where an Injured Survivor's aura was revealed inside a Locker with the Boon: Circle of Healing Perk.
Fixed an issue where players were randomly disconnected by server.
Fixed an issue where certain assets and Killer Powers with a white default aura appeared in a purple aura.
Fixed an issue where players were unable to complete the Achievement 'Collision Course'.
Fixed an issue where players could have duplicate of the same friends in friends list.
Fixed an issue where players could select two friends at the same time in the friends list.
Fixed an issue where players could not add new friends on certain platforms.
2026-05-05 05:15 UTC+9 · Omnia_BHVR
Hey there!
It’s been a while since our last update, so we figured it was time for another one. We've got a lot to cover this time, so buckle up!
Before we dive into what the team is working on, we want to share a quick development update. We’re a few weeks away from feature complete, a milestone where all core features must be implemented and testable by our QA team. As always, everything shown here is still in development, and can go through changes before release.
While this doesn’t mean everything is final or perfectly polished yet, it does mark a hard cutoff for adding new features or making major changes to the core experience. We had to remove some of the upcoming votes from our roadmap to stay on track as they would have put our production timeline at risk, but we will make sure to keep you updated on their status through our blogposts.
After the feedback we received from creators, consultants and you, we decided to slightly revisit some decisions, making a few adjustments to what we have shown you. The suggestions are still being explored, but some of these have already gotten positive reception internally. We covered these changes in our latest Q&A on Discord, and will showcase some of them on our next Community Livestream on May 7.
Here’s a sneak peek at one of the things we’ve been exploring:
[carousel autoadvance="true"]


[/carousel]Our Programming team has been focusing on the controls, movement, and VFX support for the Ray of Retribution.

They are also working on the Banishment ⮕ Exiled ⮕ Saved by a Survivor Praying at a Shrine loop. The Sin Killer Effect and the spawning Hazards in the Exile are also in progress.
[carousel autoadvance="true"]


[/carousel]In the meantime, the VFX team has been focusing on the Ray of Retribution & Survivor Sin. The team wanted to approach this in an optimal and aesthetic way, with performance in mind, to ensure it is optimized for gameplay, looks nice, and fits with the art direction proposed.

The team has started working on the effect for Active Sin on the Survivor!

This was quite interesting to do as we had a really inspiring concept from Art Direction with some cool movement references. This effect is mostly all procedural material with the addition of a sine calculation on the particle's rotation to create the chaotic movement. We are still very early on this, but we are off to a good start.
We will share more details during the Community Livestream on May 7.
After the last vote, we held our Art Direction kick off with other teams to show how the gameplay would look. Based on their notes, and timing, we're making adjustments to some gameplay concepts. In parallel, we continue to work on the 3D versions of the Killer and Survivor, and the recoloring for their outfits.
For the Hopeless Exile, after the theme was selected, the team created blockouts and made a first pass on lighting, syncing with the Technical Art team to implement new material to achieve the visual demands of our art director. This is a work in progress, and there's a lot that can still change, but we are excited to see how it will evolve.

Since the voting results, Design has been working on refining the propositions with our programmers. The next step is to add them to a prototype for testing and tweaks to ensure we’re working toward a fun gameplay experience. Below is our first pass. Please keep in mind that once we test it out, things will likely change, as they should. Our goal is to keep making them feel better and more balanced.
Killer Perks



Survivor Perks



On May 7, the Grimoire opens for one last time. On this final vote, you will decide on the theme music and the art direction for the chapter’s key art. If you don’t know, key art is the main visual image that represents the game’s world, tone and brand, serving as foundation for our marketing campaign and assets.

That’s it folks. The Grimoire might be closing soon, but our updates and behind-the-scenes will continue until release. Don’t miss our Community Livestream on Thursday May 7.
2026-04-30 03:01 UTC+9 · Goblin_BHVR

Did you know: Play While You Wait is now available in 1v4!
Keep an eye out for this pop-up when queuing for Killer and play a Survivor Trial while you wait!
Had a chance to check this out already? How're you liking it?
2026-04-29 03:09 UTC+9 · Goblin_BHVR
What's new in 2v8? We're glad you asked!
Check out this recap of gameplay adjustments and new maps in the rotation.


Now you know the drill:
We want to hear your 2v8 feedback! Let us know what you're liking or feel needs improvement so far