An organized archive of patch notes and announcements, intended to support tracking how Dead by Daylight evolves over time.
2026-04-07 23:31 UTC+9 · Goblin_BHVR

As a result of engine updates, the download file size for this update will be larger than normal.

While in a Trial, repeated positive or negative gameplay modifiers and status effects are now affected by diminishing returns.
Identical modifiers granted by Powers, Items, Perks and Offerings will now be reduced progressively as they become stacked.
Modifiers granted from Killer Power and Survivor Item add-ons are excluded from diminishing returns.
The gameplay modifier with the highest absolute value is always applied, while lesser ones are progressively lowered to a percentage of their original value
The game prioritizes the highest values, reducing the impact of lesser ones.
1st value (highest) - 100% of modifier
2nd value - 50% of modifier
3rd value - 25% of modifier
4th value - 12.5% of modifier
5th value and up - 5% of modifier
Dev note: After 10 years of Dead by Daylight, the ability of Killers and Survivors to stack modifiers indefinitely has enabled ever-accelerating and more intense gameplay. With this update, we aim to normalize how modifiers from different sources interact against each other in order to better preserve the integrity of game. All major gameplay modifiers and status effects for both roles are included in this update.
Additionally, this change will help us as developers create new interesting Powers, Items and Perks with our roster of existing game modifiers, with far less risk of creating unintended game-breaking scenarios.
We will be closely monitoring this change during the PTB and look forward to the feedback!

The progress bar for interactions has a new animation to reinforce the speed differences
The color has been updated so it represents the speed of the interaction, becoming yellow if faster than normal, and red if slower than normal
Previously, the color was dependent on the individual contributor. Ie. a player could see the bar as red even when going faster

The Match Details have been updated to show the loadout of players of a same team
Perks
Items and addons
Offerings
Elements can be hovered to display their descriptions
The loadout of the opposite team is not displayed until the match is over, following the final Score screen behavior.

While in Spectator mode, most elements in the HUD can be hovered to display their description
Perks
Items
Add ons
Goals
Status Effects

New aura types are available for color customization
Highlighted elements (e.g. as The Xenomorph, looking at specific Control Stations)
Surfaced elements (e.g. Generators shown by Deja Vu, or because of Eruption)
Marked elements (e.g. as The Xenomorph, marking a Control Station)
Killer objects (e.g. The Hag's traps, The Singularity's Biopods)
Breakable walls.

The Blight
Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s).
Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%.
Includes basic-break and special-break Killer actions.
Power description updated to reflect change.
The Doctor
Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).
The Cannibal
Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).
The Ghost Face
Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).
The Demogorgon
Increased Shred's movement speed to 19 m/s (was 18.4 m/s).
Increased Shred's turn rate to 55 degrees per second (was 27.5 degrees per second).
Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).
The Dredge
Increased movement speed while charging Reign of Darkness to 4 m/s (was 3.8m/s).
The Mastermind
Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).
Decreased charge time per token to 5 seconds (was 5.5 seconds).
Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).
The Skull Merchant
Added support to multiple Power icons.
New Power Icons mapped to Deploy Drone, Rotate and Recall actions.
The Unknown
Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).
Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).
The Animatronic
Decreased time to recall the Fire Axe when embedded in the environment to 6 seconds (was 7 seconds).
Decreased time to recall the Fire Axe when embedded in Survivors to 8 seconds (was 10 seconds).
Decreased battery consumption per Camera in use to 6% (was 7%).
Decreased battery consumption upon Survivor teleport to 12% (was 15%).
Key binding for Grab Axe button updated to use Power input (was Attack input).

The Nurse's add-ons
Heavy Panting (Rare)
Extends the duration of a lunge after more than one blink by 10% (was 30%).
The Ghost Face's add-ons
Walleye's Matchbook (Common)
Decreases Night Shroud recovery time by 2 seconds (was 3 seconds).
The Mastermind's add-ons
Loose Crank (Uncommon)
Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).
Egg (Gold) (Rare)
Increases the Chain bound window by 20% (was 50%).
The Animatronic's add-ons
Restaurant Menu (Common)
Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).
Access Panel (Very Rare)
While aiming the Fire Axe, reveals survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).

Fast Track
Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9/9/9.
While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 1/1/1% permanent progress. (was 2%)

Audio
Fixed an issue where missing voice lines for 9 Survivors and 2 Killers in the lobbies and in-trials.
Fixed an issue where missing voice line and placeholder subtitle can be seen when entering an offline lobby with The Dark Lord.
Fixed an issue where Dungeons & Dragons - 4 Survivors have the wrong music for the D&D cosmetics
Bot Improvements
Fixed Survivor Bots walking against players that are interacting with an Exit Switch.
Fixed an issue where Survivor Bots would walk slowly while in chase.
Fixed an issue with Survivor Bots that would drop Pallets too hastily during a chase.
Adapted Bots' usage and vision of the Fog Vials according to their latest update.
Characters
Fixed an issue where The Hag’s Traps Aura caused some Visibility Issues.
Fixed an issue where The Singularity’s Slipstreaming to survivors dropping pallets caused a desync to occur.
Fixed an issue where The Mastermind’s Virulent Bound's acceleration vignette stayed active when grabbing and getting stunned at the same time.
Fixed an issue where The Knight’s Guard Summon Path flickered beyond the 10m visibility limit from the Survivor POV.
Environment/Maps
Fixed an issue where Singularity's biopods would float when placed in an alley, by correcting an incorrect collision with a wall.
Fixed an issue in Midwich Elementary School where the killer can't interact with a locker
Fixed an issue in Trickster Delusion where the camera at the beginning of a trial clips through The Houndmaster
Fixed an issue in Treatment Theater where the projectiles can't go through a plant in the map
Fixed an issue in Treatment Theater where a fountain of devotion can't be interacted with
Fixed an issue in Toba Landing where Snug could not vault over on top of the main structure
Fixed an issue in Garden Of Joy where the collisions around the piano were blocking projectiles
Fixed an issue in Treatment Theater where a generator can't be interacted on one side
Fixed an issue in Dead Dawg Saloon where a yellow tarp is clipping in the ground
Fixed an issue in Trickster Delusion where claws that are sticking out of the wall prevent killers to navigate in the room where they appear
Perks
Fixed an issue where the Perk Ultimate Weapon activated on Totem Snuff.
Misc
Fixed an issue on PC where the cursor is stuttering when connecting a controller.
Fixed menu not scrolling with a controller.
Fixed a crash that occurs when completing the onboarding Matches.
Fixed an issue where using the Self-Unhook feature right before the skill check popped up caused the UI and VFX to appear after Self-Unhooking.
Known IssuesFlying spectral entities appear in T-pose when casting Flight of the Damned.
2026-04-07 00:02 UTC+9 · Goblin_BHVR
2026-04-03 01:57 UTC+9 · rblanchard_bhvr

And we are LIVE!
Tune in for another Community Stream with our dev team for some Live Design Updates.
Twitch: https://dbd.game/47U6n0q
YouTube: https://dbd.game/4bBf7tJ
2026-04-01 04:52 UTC+9 · Omnia_BHVR
Hi folks!
It’s been a month since our last in-depth update, so we figured it was time to do another one as we wrap up the prototype process.
You won’t have to wait long to see the prototype in action: we gave some Dead by Daylight creators an early preview earlier this month, so keep an eye out today for some footage of their experience with the prototype!
Before we start, a quick 101 on how prototype works around here. The prototype phase is an iterative process we go through to build a Killer Power. From a concept to its playable state, it’s where we identify risks, assess feasibility, and find the element of fun. So, as you can expect, it changes (sometimes a lot!) over time as we refine it through continuous tests and feedback.
If you are here from the beginning, you may have seen some early iterations of the Ray of Retribution. If you are new, we ultimately landed on a vertical pillar that the Killer has the ability to control and then launch towards the Survivors.
Learn more from our last deep dive!
Sin is the Killer Effect tied to the Killer Power. We originally explored different options related to how Sin builds up.
We tried to have Sin building up over time, Sin building up when inside the beam, or when performing specific actions.



We decided to move forward with Sin building up when a Survivor is hit by the Killer Power. This introduced more skill to the equation and made it more rewarding for both parties as it is more directly dependent on their ability to hit as Killer, or dodge as Survivor.
Shrines are special objects tied to the Killer Power. In the early stages, Survivors could reduce their time spent in the Exile by collecting Crystals (placeholder name), while other Survivors could help by praying at a Shrine.
It turned out that giving players the ability to save themselves discouraged cooperative actions. So, we pivoted to Shrines allowing Survivors to pray to save their teammates from Exile.



The Shrines have a set activation time after a Survivor is sent to Exile before other Survivors can interact with them. When Survivors are saved from Exile, they respawn next to a Shrine.
In earlier versions, the Exile was a plane where hazards erupted from the ground. Only one Survivor could be sent there at a time, and their goal was to dodge the hazards. Failing to do so would extend their Exile timer. The feedback we received was that the Exile lacked interactivity and that survivors felt too safe.
The Exile was designed to feel threatening, so we increased its complexity by changing how hazards and Crystals spawned. That’s when it started behaving exactly like being Hooked: once sent there, a Survivor’s Hook Drain Timer would start, and without being saved, they would die.


We also explored allowing the Killer to enter the Exile, but it didn’t make sense within the gameplay loop. Time efficiency is critical to Killer gameplay, and leaving the Entity’s Realm significantly reduced the Killer’s ability to maintain pressure during the Trial, chasing Survivors off the generators, etc. Even when the Killer's time in the Exile was limited, playtest feedback consistently showed that the payoff did not justify the time lost and was inefficient for the Killer.
-
Thank you for following along! That’s all for today! We can’t wait to share more about The Grimoire.
2026-03-31 23:31 UTC+9 · Goblin_BHVR

Laceration Meter decay delay increased to 16s (was 12).
Common – Trick Pouch
Increases maximum carried Blades by 8. (was 4).
Start the Trial with 8 extra Blades. (was 4).
Common – Killing Part Chords
Increases time before Style Ranks from D to A decay by 50%. (was 20%).
Uncommon – Tequila Moonrock
Increases Throw Speed by 8% for 10 seconds after gaining a Style Rank. (was 15%).
Uncommon – Lucky Blade
On every eighth Blade Hit, an additional bonus is assigned at random:
Increases Throw Speed by 5% for 5 seconds. (was 8% for 8 seconds).
Gain 3% Haste for 6 seconds. (was 3 seconds).
Gain an additional Style Point.
Uncommon – Bloody Boa
Decreases the speed at which Laceration decays by 75%. (was 25%).
Rare – Waiting For You Watch
Survivors whose Laceration Meter fully decays are revealed for 10 seconds. (was 4 seconds).
Rare – Ripper Brace
For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 6% faster. (was 3%).
Visceral – Death Throes Compilation
Refills Blades by 75% of the maximum when Main Event ends. (was 50%).
Common – Inferno Wires
Increases the Style Rank timer of S-Rank by 20%.
Rare – Fizz-Spin Soda
Decreases the number of Blade Throws required to increase Throw Speed by 2.
Rare – On Target Single
Increases the duration of Main Event by 0.5 seconds for each Blade hit while in S-Rank, up to a maximum of 20 seconds.

Fixed an issue where Globally, Survivors in a building can hear The Huntress' Lullaby from any distance.
Fixed an issue where The Unknown's Mask customization plays the male voice lines always.
Fixed an issue where Richter Belmont's is missing audio in the intro animation.
Fixed an issue where Static audio can be heard when Eleven is breathing in-game.
Fixed an issue where Multiple outfits don't have the Menu theme of their respective collection.
Fixed an issue where The Creeping Fog. 5. journal entry is missing audio.
Fixed an issue where 2 walls of the shop emit a metallic or a glass breaking sound when hit in Tricksters Delusion Map.
Fixed an issue where the Stop Leak action could be performed while holding a Blood Can.
Fixed an issue causing Bots to be unable to complete multiple charged interactions.
Fixed an issue where the crawling animation for female Survivors wasn’t playing properly.
Fixed an issue where The Clown outfit “Lethal Scarecrow” was missing the bottom part of the pants during kick animations.
Fixed an issue where repairing a generator as Lara Croft while equipping the Teal Throwback cosmetic caused dislocated arms.
Fixed an issue where The Mastermind was unable to interrupt vaulting Survivors during Virulent Bound cooldown animation.
Fixed an issue where The Mastermind was unable to move after Missing 1 Virulent Bound with 2 charges left.
Fixed an issue where it was possible to consume all of The Mastermind's Dash Tokens while holding the Dash Input.
Fixed an issue where The Mastermind's Virulent Bound Dash had a small delay between the first and second Dash.
Fixed an issue where the lighting in the basement was incorrect in Trickster's Delusion, Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge, and Ormond Lake Mine.
Fixed an issue in Pale Rose where a trap was floating in a hole of the structure.
Fixed an issue in Treatment Theater where a hook was stuck in assets.
Fixed an issue in Ironworks of Misery where two totems would spawn close to each other.
Fixed an issue in Rancid Abattoir where a collision is placed above the visual asset.
Fixed an issue in Toba Landing where Snug could not vault off a ledge of the main building.
Fixed an issue in Treatment Theater where a Pool of Devotion could not be interacted with.
Fixed an issue in Pale Rose where it was impossible to place a trap in certain locations on the second floor of the Ferry Boat.
Fixed an issue where the Perk Quick & Quiet could be used just before the cooldown ends, which made the Vault silent to the Survivor.
Fixed an issue where a red glow was appearing behind Prestige levels outside of the Loadout menu.
Fixed an issue where some Store Bundle banners were shifted to the right.
Fixed an issue where Match Details would not be displayed in the Tally Screen.
Fixed an issue blocking rotation of Survivors and Killers in the Lobby.

Mirrored Illusion is unable to be placed on the short side of a 3 sided generator when used for the second time.
We're Gonna Live Forever's healing buff persists into the Injured State when using med-kits.
Characters would be unable to move during the Tutorial or Trials if two accounts are linked to the Xbox and, the player uses the Xbox Account that is not set to log in automatically.
2026-03-28 03:00 UTC+9 · Goblin_BHVR
How time flies, it's already almost April. Let’s take a moment to celebrate the changing of seasons with a look at some stats from the past 6 months! Please note that “High MMR” in these stats refers to those with an MMR rating of 1800 or higher, which counts for approximately 18% of the playerbase at the time of pulling these numbers.

Starting with Survivor, these are the Survivors that resonated the most with all of you! To nobody’s surprise, our gothic queen Sable has planted her heels into the first spot across all MMR ranges, with the ever stylish Feng close behind.

And seeing how our survivors fared, it seems that Ace and Quentin players had some tricks up their sleeves (Or some Aces in... you know what, nevermind).

Moving on to killers, we can see the killers you all loved to go on murdering sprees with the most, with Ghoul taking the spot for high MMR and Huntress remaining an oldie but a goldie amongst broad MMR.

And last but very much not least, leading the carnage in high MMR is the terrifying Krasue, while broad MMR is being tormented by The Lich.
We look forward to sharing more stats with you throughout the year so make sure to keep your eyes peeled if you’re numbers fiends like we are.
And as always, you can check out your own personal stats at any time using our Dead by Daylight Stats Tracker.
Until next time…
The Dead by Daylight Team
2026-03-27 02:06 UTC+9 · Goblin_BHVR
Blood Moon is back and this year, it's sporting improvements requested by you 🩸
Here's a recap of what's changed!

We'd love to hear your thoughts about this year's Blood Moon Event in the comments!
2026-03-24 23:30 UTC+9 · Goblin_BHVR

Laceration Meter decay now paused while The Trickster is in S-Rank (previously decayed normally at all times).
Includes Laceration Stacks applied before The Trickster achieves S-Rank, and those received while in S-Rank.
Power description updated.

Blood Moon begins March 26th!
Most Perks for Survivors and Killers are supported on Blood Generators
A new marker is displayed on top of perks that are not supported on Blood Generators.
All Killer Powers are supported on Blood Generators
Blood Cans now be held with both a Regular Item and a Killer Item at the same time
Functionality of item use is not affected when holding a Blood Can
Score Event for completing a Blood Generator is shared among all Survivors

Fixed an issue where the voice lines are missing when closing a Chest with the Perk "Human Greed" as Trickster with the Mina Customization.
Fixed an issue where the SFX of a fully infected Survivor remained after a disconnection during a Custom Game.
Fixed an issue where an incorrect animation would play while performing the fill action as male Survivors.
Fixed an issue where, as The Mastermind, performing the Mori animation on a female Survivor caused the camera not to play properly.
Fixed an issue where, during a Trial against The Hillbilly, Survivors carried by the Killer would remain static from the Survivor’s POV if the Killer hit an asset with a Basic Attack.
Fixed an issue where The First’s arm textures would stretch while performing the Pallet Break action.
Fixed an issue where The First was able to use "Traverse Upside Down" ability at the Start of the Trial.
Fixed an issue where Survivors' aura was shown in the default Red color with The First's Iridescent Soteria Chip add-on equipped.
Fixed an issue where, when equipped with a T-shirt, Taurie Cain could be seen bending unnaturally while repairing a generator.
Fixed an issue where, as The Knight, when using the Vanquished Destroyer (Deep Rift) outfit, kicking a generator caused the leg to not be visible.
Fixed an issue where The Knight did not have Highlight Aura for guard orders on Pallets.
Fixed an issue where Survivor Maggie Rhee had a green tint around her armpit when hooked.
Fixed an issue where The Ghost Face briefly stopped Stalking when activating Night Shroud near cover.
Fixed an issue where The Demogorgon's Aura could be seen while using Traverse Upside Down.
Fixed an issue where The Demogorgon did not have Highlights for portals when able to Traverse.
Fixed an issue where The Nurse had a small hitch/lag at the end of a Blink when the User experienced lag.
Fixed an issue where The Animatronic looked straight up after performing a mori.
Fixed an issue where The Trickster Combo Meter kept decaying when Grabbing a Survivor from an interrupt.
Fixed an issue where The Trickster's Style Rank stopped decaying after breaking 2 Pallets or 2 Breakable Walls.
Fixed an issue where The Trickster gained the score event "Thread the needle" when hitting Survivors with Showstopper inside of a Fog vial.
Fixed an issue where The Skull Merchant's Drones had incorrect Killer Object and Highlight Auras.
Fixed an issue where The Lich's Special items could be swapped with Survivors items and were unusable.
Fixed an issue where an invisible collision was blocking projectiles through an opening in Midwich Primary School, by changing the collision of the concrete wall.
Fixed an issue where rocks would be floating in the main menu.
Fixed an issue causing the floor to be missing in the Online Lobby.
Fixed an issue in Family Residence map where the Knight's guard would get stuck on collisions around the hill.
Fixed an issue in Eyrie of Crows map where projectiles were blocked on parts of the railing on the second floor of the main structure.
Fixed an issue in Trickster's Delusion where the Nurse would be blinded with a black screen when blinking in the map.
Fixed an issue in Pale Rose where traps are seen floating in an opening in the floor of the main structure.
Fixed an issue in Garden of Joy where survivors could not interact properly in the main structure.
Fixed an issue in Freddy Fazbear's Pizza where projectiles were blocked on the railings around the basement in the main structure.
Fixed an issue in Treatment Theater where a hook get stuck in assets.
Fixed an issue in Ironworks of Misery where totems could spawn very close to each others in the main structure.
Fixed an issue where We're Gonna Live Forever's healing buff persisted onto the Injured State when using med-kits.
Fixed an issue where The Doctor's Illusionary Pallets became permanent when spawned where a Fragile Pallet is being crafted with Apocalyptic Ingenuity.
Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.
Fixed an issue where Clean Break's icon never highlighted when activated.
Fixed an issue where Red Herring remained active on the same Generator when repairing a Generator twice before entering a Locker.
Fixed an issue where Hex: Crowd Control's icon was put back in the regular disabled state when the related Hex Totem was cleansed.
Fixed an issue where Five Moves Ahead's icon remained lit while in cooldown.
Fixed an issue where Five Moves Ahead was unable to activate after stunning the Killer equipped with Nemesis.
Fixed an issue where Five Moves Ahead remained activated without going on Cooldown while dropping a Pallet inside The Unknown's transferred terror radius with the Iridescent OSS Report add-on.
Fixed an issue where the External Perk Icon for A Place For Us disappeared before the Elusive Status Effect ended.
Fixed an issue where Survivors' auras were briefly visible when performing a healing action in the radius of A Nurse's Calling with in combination with A Place for Us.
Fixed an issue where the Bamboozle's icon was missing a duration timer.
Fixed an issue where blocked Generators from Corrupt Intervention did not have users' selected aura color.
Fixed an issue where blocked Generators from Deadlock did not have users' selected aura color.
Fixed an issue where Survivor Milestone Quests displayed incorrect repetitions.
Fixed an issue where Milestone Quests could not earn progress due to incorrect parameters.
Fixed an issue where text was overlapping in the Player Level Tooltip.
Fixed an issue where the reduced value tooltip was missing for the Potential Energy perk.
Fixed prestige rewards that could remain on screen and overlap other rewards selected afterward.
Fixed bonus blood point showing a bigger total multiplier by including the base 1x value in every multiplier.
Fixed preset in character customization that could not be renamed.
Fixed an issue where Trickster's S-rank UI sometimes blinked and remained after S-rank had ended.
Fixed an issue where Survivor Portraits were inconsistent when showing the Survivor interaction while facing The Lich.
It is possible for The Mastermind to become stuck in place when missing a Virulent Bound with 2 charges left.
2026-03-21 11:02 UTC+9 · Omnia_BHVR
The Grimoire opens once again and the choice is in your hands!
Killer and Survivor Perks
Killer Mori
Chapter Logo
Hopeless Exile Theme (NEW)
Vote now! https://dbd.game/4a7HUq6
Let us know your picks in the comments!
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