An organized archive of patch notes and announcements, intended to support tracking how Dead by Daylight evolves over time.
2026-06-18 23:16 UTC+9 · mahdi.roy
Featuring PaulieEsther!
Watch the full Twitch replay via this link: https://www.twitch.tv/videos/2798058939
2026-06-17 03:15 UTC+9 · CatBHVR
Dead by Daylight’s Jason includes a new Killer, The Slasher. Purchasing this add-on unlocks the Hockey Mask badge and the Misty Cabin banner.
New Killer: The Slasher
An exclusive Hockey Mask badge
An exclusive Misty Cabin banner
See you in The Fog,
The Dead by Daylight team
2026-06-16 23:31 UTC+9 · Goblin_BHVR

Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.
Omnipresent Evil is deactivated by using Jump Scare.
While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.
Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.
Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.
A Spike knocks back a Survivor and damages them for one health state.
Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.
Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.

Hex: Scared to Death
After you hook 3 different Survivors, a Dull Totem ignites.
While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:
Scream.
Gain 11/12/13% Hindered for 3s.
Silent Shadow
Whenever you hook a Survivor, you gain Undetectable for 11/12/13s.
When all Generators are completed, you gain Undetectable.
Rampage
Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.
Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.

New aura types are available for color customization
Blocked Objects (e.g. Corrupt Intervention or Repressed Alliance)
Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)
Generator Progress (The starting color when a Generator's progress is revealed e.g. Hex: Hive Mind or the add-on "All Seeing" - Spirit)
Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)
Cleansed Totems (e.g. Hex: Pentimento)
Hex Totems
Boon Totems
Hatch
Exit Gate Switches

Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power
Match Details will only show this information when one of the following occurs:
Any Survivor enters a chase
Any Survivor loses a health state
The Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on Controller

Doctor
Remove the Doctor's noise vignette when using his power or when a survivor get shocked
Reduce the intensity of the light when the Doctor used his power
Reduce the intensity of the camera shake when a survivor get shocked

Fixed an issue where Sable Ward's ''Sassy Guest'' outfit is missing the lobby music.
Fixed an issue where Survivor hit audio does not play at a long distance for the Killer when the Survivor is hit by a projectile at long distance.
Fixed an issue where the frequency rate of Dialogs for Alan Wake's is low.
Fixed an issue where there was missing voice line for The Singularity during the Mori.
Fixed an issue where Survivors do not produce grunts when they are dropped by The Animatronic.
Fixed an issue where Missing sound effects when interacting with Memory Shards and Archives Portal.
Fixed an issue where The Trickster's mori preview VO is difficult to hear due to being at a too low volume.
Fixed an issue where as a Survivor, the audio cue for The Nightmare's Dream Projection does not play when teleporting to a generator
Fixed hook voice over could play during sacrifice if the Survivor is the last one standing.
Fixed an issue where Jake Park being in a lobby could trigger other lobby dialogs when a second player also joins as Jake Park.
Fixed an issue where The Xenomorph can see shadows through walls after exiting a Tunnel in Greenville Square.
Fixed an issue where shadows disappear after repeatedly entering and exiting the Security Room as The Animatronic in Greenville Square.
Fixed an issue where The Animatronic's Immunity to Flashlights was missing when Grabbing a Survivor inside a door.
Fixed an issue where The Executioner idle animation audio isn't synched.
Fixed an issue where the Iridescent Button add-on description was missing the fact it grants blind immunity for The Legion.
Fixed an issue where Female Survivor's facial animations were missing when caught in a locker by the Singularity.
Fixed an issue where The Knight's camera remained immobile when interrupting a Survivor who is either entering or exiting a Locker.
Fixed an issue where The Knight did not have a Highlight Aura for guard orders on Pallets.
Fixed an issue where The Knight's Killer Power and the basic attack were accessible immediately after cancelling the Killer Power.
Fixed an issue where The First's Vines Attack hitting a Survivor while they were Dropping a Pallet caused them to be unable to enter the Floating State.
Fixed an issue where the headset was misaligned with the hand and head of the Survivor when interacting with a Grandfather Clock.
Fixed an issue where The Legion's Feral Frenzy stopped recharging during the Mori.
Fixed an issue where Survivors received no Exposed SFX after removing Crows from The Artist's Garden of Rot add-on.
Fixed an issue where the "Warg's Fang" add-on for The Dark Lord only showed the aura of the last Survivor's Scent Orb.
Fixed an issue where, sometimes, The Houndmaster's Dog was unable to Jump Pallets at sharp angles.
Fixed an issue where The Demogorgon's Active Portals auras were always revealed for the Survivors.
Fixed an issue where The Mastermind was unable to freely move the Camera direction between Dash Buffering.
Fixed an issue where The Mastermind could hit a Survivor at a lower altitude after vaulting with Virulent Bound.
Fixed an issue where The Mastermind's supply case auras were hidden to Survivors suffering from Blindness.
Fixed an issue where The Mastermind Virulent Bound Dash buffering "resetting hand" Animation was played too early.
Fixed an issue where Survivors were frequently missing the thrown and the colliding against obstacle animations from The Mastermind's Virulent Bound.
Fixed an issue where The Doctor was able to see the auras of Illusionary Doctors at Madness Tier without add-ons.
Fixed an issue where Survivors were missing their Reverse Bear Trap when The Pig used the Video Tape Add-On.
Fixed an issue where a Survivor was counted as 'Escaped' despite dying with the Reverse Bear Trap on while playing against The Pig.
Fixed an issue where the legs animation was missing after a Slice & Dice attack, and after missing a Basic Attack as The Good Guy.
Fixed an issue where the camera, Look-At, and carry FPV animations for The Good Guy were broken during some interactions.
Fixed an issue where The Hag was missing 2 lobby animations.
Fixed an issue where the lobby animation was choppy as The Spirit with the Nightmare Serpent skin.
Fixed an issue where Killers were able to see Survivors through the Generator's auras.
Fixed an issue where multiple torso cosmetics appeared distorted around the stomach area when paired with Orela Rose's shorts.
Fixed an issue where Baermar Uraz had his arms moving abruptly periodically, and his right hand clipping through his guitar when playing it.
Fixed an issue where Jill Valentine had clipping issues during multiple animations with the 'Sturdy Skirt' pants cosmetic.
Fixed an issue by adjusting a collision In the astrology room in The Forgotten Ruins, a vault point has extended collision, blocking projectiles from being thrown through at an angle.
Fixed an issue by adjusting a collision, plus moving a generator on the shrimp boat in Pale Rose, players was remain trapped if another player was repairing the generator.
Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor
Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure
Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls
Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map
Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook
Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.
Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester
Fixed an issue in Groaning Storehouse where the players would get stuck where walking up the stairs of the basement
Fixed an issue in Shattered Square where projectiles would be blocked by collisions
Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker
Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables
Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.
Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.
Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.
Fixed an issue where the passage aura color was pink on Forgotten Ruins.
Fixed an issue in Crotus Prenn where characters could stand on top of a rock
Fixed an issue in Badham Preschool where characters could walk on top a rock
Fixed an issue in MacMillan's Estate where killers could be blocked by assets
Fixed an issue in The Underground Complex where a collision would prevent a smooth navigation
Fixed an issue in Father Campbell's Chapel where projectiles were blocked on the ceilings of the chapel
Fixed an issue in Red Forest maps where Dream Pallets would get stuck in the wall of the shack
Fixed an issue in Badham Preschool where branches clipped through the walls of a house structures
Fixed an issue in Grim Pantry where collisions would hinder the navigation of the players
Fixed an issue in Suffocation Pit where collisions would hinder the navigation of the players
Fixed an issue in Gideon Meat Plant where collisions would hinder the navigation of the players
Fixed an issue in the Raccoon City Police Station where the Nurse could blink out of the world
Fixed an issue in The Underground Complex where a collision was missing over the a table in the clinic section of the map
Fixed an issue in the Yamaoka Mansion where the Trapper could hide the trap under an assets
Fixed issues where the Nurse could not blink through walls of the Asylum
Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Badham Preschool I.
Fixed an issue where the Secret Room's Chest was unable to give a Survivor a Flashlight when using the perk Residual Manifest on Nostromo Wreckage.
Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in Raccoon City Police Station West Side.
Fixed an issue where The Lich's Hand of Vecna failed to teleport a Survivor when used on a specific locker in the Treatment Theatre.
Fixed an issue where Hex: No One Escapes Death was revealed to Survivors immediately when generators were completed.
Fixed an issue where, rarely, the Aura of Fake Pallets could be seen by The Xenomorph throughout the map while using Ultimate Weapon and a Survivor had Apocalyptic Ingenuity.
Fixed an issue where Hex: The Third Seal activated when The Trickster hit a Survivor with a blade for the first time.
Fixed an issue where the Heal progress bar remained grey while healing another Survivor with Do No Harm activated.
Fixed an issue where Streetwise's aura reading activated with 3 Killer Items.
Fixed an issue where THWACK! was unable to be activated on Breakable Walls.
Fixed an issue where the external perk icon for Thanatophobia was displayed when performing actions with no injured, downed or hooked Survivors.
Fixed an issue where AFK crows could appear on Survivor's heads while working on a generator after using the perk Plot Twist and being picked up by the Killer.
Fixed an issue where an Asynchronous Load between the Survivor and the Killer caused the Killer to load partially invisible and Uncontrollable.
Fixed an issue where Player shadows could be seen at the bottom of lockers on Switch.
Fixed an issue where players could not accept or view each other's profile in the friend list on the Epic Game Store version.
Fixed an issue where it was unable to make progress on the "Resourceful" achievement/trophy.
Fixed an issue where selecting Knockout (Remix) Challenge from the Tomes whilst having a Survivor Challenge make perk randomization impossible.
Fixed an issue in the Quests Menu where the Match queue text for Killers overlapped some Quest buttons
Fixed a localization issue with the scroll prompt in the quest menu.
Fixed an issue where Keybind icon buttons were missing on the HUD when channeling interactions.
Fixed an issue where, rarely, the loading screen temporarily freezes on 'Initializing Shaders' screen
Fixed entity potentially making an invalid purchase move on the Bloodweb.
Fixed certain map specific achievements failing to complete in 2v8.
Fixed an issue with the Survivor having the Killer Name after using 'Play While You Wait'.
Fixed an issue where using 'Play While You Wait' and leaving a Survivor Lobby the priority queue for the Killer Lobby was also lost.
Fixed an issue where the Flicker VFX was missing when a Survivor used a Flashlight with the Broken Bulb Add-on.

Pinned rescues are no longer considered healing actions
The Killer husk attack now activates with a slight delay and is no longer instant upon appearing.
Increased the slowdown effectiveness of the anti-camp system from x2 to x3 time in sec.
Increased the movement speed penalty when cancelling the charge Projectile action.
Toxic Waste:
Activation range increased to 8m (was 6m)
Coroner's Coffee:
Haste decreased to 8% (was 13%)
Bloody Magazine:
Detection range decreased to 8m (was 13m)
Eye Goop:
Undetectable duration increased to 13s (was 9s)
Iridescent Boat Motor:
Window block duration increased to 13s (was 5s)
Deputy's Badge:
Reworked: While in Omnipresent Evil, passing within 4m of a generator will cause it to explode, losing 5% progress and begin regressing. If any Survivors are repairing the generator, it will not explode, but they get a special Skill Check.
Silent Shadow:
Changed the perk so that the 11/12/13s Undetectable occurs whenever you hook a Survivor, instead of at the start of the trial.

Updated the default icon of Special Attack, Ranged Attack, and Special Ability to no longer reuse existing power icons
Updated all descriptions to utilize more consistent language
Updated several descriptions to provide more clarity
Reworked the description of The Wraith, The Knight, and The Skull Merchant to be more accurate and in depth

Fixed an issue with AI characters being unable to navigate Trickster's Delusion map.
Survivor Bots will now resume goals if The Slasher stays too long inside Omnipresent Evil.
Fixed an issue causing Survivor Bots to continue hiding during the Slasher's Omnipresent Evil after the End Game Collapse has begun.
Fixed an issue with Survivor Bots not running away immediately after escaping from the wiggle state.

Fixed an issue where there was a missing slashing SFX when performing a jump scare on an already broken pallet/wall with The Slasher.
Fixed an issue where the impact SFX is missing when damaging a generator if the Killer is not holding a projectile with The Slasher.
Fixed an issue where Basic Attack SFX can be heard when performing 3 specifics interactions with The Slasher.
Fixed an issue where there was missing SFX during the Lobby Idle animation for The Slasher.
Fixed an issue where there was a missing SFX when vaulting with The Slasher.
Fixed an issue where the weapon wipe SFX is missing after injuring a Survivor as The Slasher.
Fixed an issue where Rick VO lines are triggered when Daryl joins Glenn on a generator repair.
Fixed an issue where The Slasher is missing SFX when performing specific animations.
Fixed an issue where Blinding SFX can be heard while aiming the flashlight at The Slasher's face during Omnipresent Evil.
Fixed a prestige reward level 10 data issue with The Slasher.
Fixed an issue where The Slasher's Undetectable status icon was missing when using Omnipresent Evil after injuring a Survivor.
Fixed an issue where The Killer sighted SFX stinger played while The Slasher was still invisible while exiting Omnipresent Evil mode.
Fixed an issue where a Survivor pinned on moving doors left a shadow in The Slasher's Red Stain when dissolving.
Fixed an issue where The Slasher was unable to gain a Spike when using Jump Scare on a Window or Pallet when using the Dirty Money addon.
Fixed an issue where jittering occurred after The Slasher picked up a Survivor Pinned to a small doorframe.
Fixed an issue where, with The Slasher's Iridescent Boat Motor add-on, a window could be marked for an infinite amount of time.
Fixed an issue where, as The Slasher, a duplicate projectile appeared briefly when pinning and unpinning a Survivor.
Fixed an issue where Bada Bada Boom was unable to be activated by The Slasher using Jump Scare at a trapped Vault.
Fixed an issue where Survivors could see spikes disappear from containers while The Slasher picked up a Spike in Omnipresent Evil mode.
Fixed an issue where the time increase to remove the Spike was inaccurate for The Slasher's Add-on "Knitting Needle".
Fixed an issue where The Slasher's "Dirty Money" add-on granted The Slasher a spike when teleporting to a breakable door.
Fixed an issue where The Slasher gained score events when throwing a spike on a hooked Survivor.
Fixed an issue where Survivors hit during an unhook could still be impaled and pushed by The Slasher's projectile before they could otherwise take damage.
Fixed an issue where The Slasher's Spike became misaligned when picking up a Survivor.
Fixed an issue where, rarely, The Slasher's hook projectile would not get reloaded when the Killer hooked a Survivor.
Fixed an issue where Spectators were unable to perceive the mist from The Slasher's POV during Omnipresent Evil.
Fixed an issue where Spectators were able to perceive The Slasher during Omnipresent Evil from the Survivor's POV.
Fixed an issue where The Slasher exited a Jump Scare vault too high on specific vault points.
Fixed an issue where charging the throw action during the teleport part of a Jump Scare transition automatically cancelled the throw action for The Slasher.
Fixed an issue where, sometimes, pallets were desynced between users after The Slasher attempted to break them with Jump Scare while a Survivor reset them with the Perk Any Means Necessary when the Killer had high latency.
Fixed an issue where The Slasher's Omnipresent Evil red mist appeared visible on other Survivors from the Spectator POV in Custom Games.
Fixed an issue where The Slasher lost collision with Survivors during the reload animation.
Fixed an issue where Visual issues occurred for The Slasher when using the Mini Mori before the Spike expired.
Fixed an issue where The Slasher's Jump Scare range radius enlargement from the Bent Wheel Add-on was missing.
Fixed an issue where Survivors appeared floating when Pinned against a specific wood scaffolding inside the library on Qtm_Level_02 tile 193B by The Slasher.
Fixed an issue where The Slasher's Hook Spike pickup hitbox was misplaced for one specific Hook location in the Chalet entrance in the Mount Ormond Resort map.
Fixed an issue where The Slasher's Scrap Piles spawned too closely to each other in their respective tiles on The Underground Complex map.
Fixed an issue where placeholder text was floating below Glyphs.
Fixed an issue where Hex: Scared To Death's icon became dimmed when Survivors cleansed any Totem.
Fixed an issue where Hex: Scared To Death's icon was put back in the regular disabled state when the related Hex Totem was cleansed.
Fixed an issue where Windows were only blocked for 4 seconds when The Slasher vaulted with the Jump Scare alongside the Perk Bamboozle.
Fixed an issue where Play With Your Food stacks did not get used when using The Slasher's ranged attack.
Fixed an issue where there were 2 inconsistencies with The Slasher's Silent Shadow Perk icons after the Perk was permanently activated.
Fixed an issue where Hex: Scared to Death caused Survivors in Lockers to Scream.
Fixed an issue where Hex: Scared To Death's icon stayed dimmed out after activating.
Fixed an issue where The First's mini mori failed to occur after sending the input.
Fixed an issue where The Oni's flames VFX from the "Dearest Kazan" outfit were misaligned.
Fixed an issue where Meg Thomas stayed idle after exiting the Locker in the Survivor Tutorial.
Fixed an issue where The Xenomorph's Tunnel connection aura was displayed as purple.
Fixed an issue where Female Survivors' hands clipped into the floor when holding 3 item types while in the Dying State.
Fixed an issue where The Deathslinger's Chain progression bar UI was visible on the Survivor's POV after they broke free from the Killer power.
Fixed an issue where a Survivor could pick up an item from outside The Lich's chest.

On Epic Games Store, new Achievements for Dead by Daylight: Jason will be temporarily unavailable.
On Nintendo Switch, The Slasher will temporarily only be available through the in-game store. The new DLC content will be available via external stores at the following times:
Jason DLC - June 18th at 11AM ET
Jason Edition - June 18th at 11AM ET
10th Anniversary Edition - June 18th at 1PM ET
2026-06-16 01:06 UTC+9 · Goblin_BHVR
Happy 10th Anniversary, everyone! Whether you visited us in Montreal or celebrated with us online, thank you from the bottom of our hearts for making this anniversary and the livestream a time to remember!

To celebrate 10 stellar years, we wanted to look back at how much you’ve all accomplished in The Fog with a special stats post. From counting down the Bloodpoints the whole community has earned, to shouting out our first Killers, it’s been a truly special 10 years. Here’s to many more!
Until next time…
The Dead by Daylight Team
2026-06-15 03:42 UTC+9 · mahdi.roy
Celebrate 10 years of Dead by Daylight with our biggest Anniversary broadcast ever. We’re pulling out all the stops with massive reveals, exciting Chapter announcements, incredible special guests, and a game-changing look at the next 10 years in The Fog.
Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming's best asymmetrical multiplayer.
PLAY DEAD BY DAYLIGHT: https://buythegame.deadbydaylight.com/
Join the official forum: https://forums.bhvr.com/dead-by-daylight/
Like and follow us on our official Social Media Channels:
- Facebook: https://facebook.com/DeadByDaylight
- Twitter: https://twitter.com/DeadbyDaylight
- Instagram: https://www.instagram.com/deadbydaylight/
- TikTok: https://www.tiktok.com/@deadbydaylight
2026-06-13 23:30 UTC+9 · CatBHVR
Ten treasures have emerged from The Fog, waiting to be claimed. In celebration of Dead by Daylight’s milestone 10th Anniversary, we’re unveiling an exclusive limited-edition merch collection, featuring a picture disc box set and a cassette box set, a signed and numbered framed artwork, an exclusive Youtooz figurine, apparel, and more.
10 collectibles. One limited release. No restock. Get yours now
The 10th Anniversary Collection is available exclusively from June 12, 2026 to July 31, 2026 – only while supplies last.

2026-06-11 02:01 UTC+9 · Goblin_BHVR

In late May, we brought the much-anticipated Jason chapter to the Public Test Build (PTB). Since then, we’ve been keeping a close eye on what you, the community, have had to say about it. We’re glad to see people enjoying The Slasher as much as we enjoyed bringing him to the Fog, but we also want to address some pain points we’ve noticed.
In this post, we’d like to be transparent about what changes you can expect to see before the chapter goes to Live.
POWER
Pinned rescues are no longer considered healing actions
We noticed that there were some unintended synergies with perks and items that trigger from healing actions.
The Killer husk attack now activates with a slight delay and is no longer instant upon appearing.
Many of you were using the husk as a direct attack by spawning it on top of Survivors. While arguably funny, this was never an intended mechanic. The husk is meant to reinforce the idea that staying close to the Killer or approaching him carelessly is a bad idea and is not meant to be used aggressively.
Increased the slowdown effectiveness of the anti-camp system from X2 to X3 time in sec.
This change was made to further discourage camping when using the Killer’s power by increasing the penalty.
Increased the movement speed penalty when cancelling the charge Projectile action.
We felt like The Slasher’s zoning effectiveness was too strong; this change aims to make the charge cancellation feel like a more meaningful commitment.
ADDONS
Along with his power, we’ve also made a handful of changes to The Slasher’s Addons, as detailed below.
Toxic Waste - Range increased to 8m (was 6m)
Coroner's Coffee - Haste decreased to 8% (was 13%)
Bloody Magazine - Range decreased to 8m (was 13m)
Eye Goop - Undetectable duration increased to 13s (was 9s)
Iridescent Boat Motor - Window block duration increased to 13s (was 5s)
These are the Addons that we felt could use some number tweaks to get them into a more comfortable spot.
Deputy's Badge - Reworked: While in Omnipresent Evil, passing within 4m of a generator will cause it to explode, losing 5% progress and begin regressing. If any survivors are repairing the generator, it doesn't explode, but they get a special Skill Check.
While we felt the other Addons could be tuned with number changes, Deputy’s Badge needed a bit more work. The previous effect's information was too strong when combined with Omnipresent Evil's low cooldown and high mobility. The reworked effect grants the Killer efficiency when dealing with generators while not granting global knowledge on survivors' whereabouts.
PERK
Last but not least, you can expect to see one Perk change from PTB to Live.
Silent Shadow:
Changed the perk so that the 11/12/13s Undetectable occurs whenever you hook a Survivor, instead of at the start of the trial. When all Generators are completed, you gain Undetectable.
We determined that this perk gave Killers too much of a stealth identity at the beginning of a match. Instead, we wanted to make it repeatable for each hook and give a larger payoff in the End Game.
We want to thank everyone who took the time to write down their feedback after playing the PTB. You can expect to see all the adjustments mentioned in this post when the Jason Chapter releases on June 16th. As always, we’ll be keeping an eye out for your feedback once these changes go live.
Until next time…
The Dead by Daylight team
2026-05-26 23:30 UTC+9 · Goblin_BHVR

All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.
If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.
When accessing a character's Bloodweb, the character will be automatically set to Level 50 and Prestige 3, unlocking their perks to Tier 3, as well as any items that would regularly be obtained during this process.
Known Issue: After accessing a character's Bloodweb, certain UI elements may incorrectly display a Prestige level other than Prestige 3. This is only a display bug, as characters will still function as though they are Prestige 3.
All offerings, items, and add-ons will be pre-loaded with 99 units available.
12,500 Auric Cells and 1 million Bloodpoints will be given on each new PTB version, available to explore Outfits and Characters in the Store.

POWER: OMNIPRESENT EVIL
Press the Active Ability button to activate Omnipresent Evil. The Slasher becomes invisible and gains Undetectable, but cannot see Survivors or their Scratch Marks. Mist Clouds reveal the location of Survivors who are not moving. Footprints reveal the path of Survivors who are walking or running.
Omnipresent Evil is deactivated by using Jump Scare.
SPECIAL ABILITY: JUMP SCARE
While Omnipresent Evil is activated, look at a Pallet, Breakable Wall, or Window to quickly move to it and perform a special-break or special-vault action. The Secondary Action button switches the side you will face when performing Jump Scare.
Jump Scare exits Omnipresent Evil mode, grants Haste, and reveals detected Survivors with Killer Instinct.
SPECIAL ABILITY: THROWING SPIKES
Grab a Spike from Scrap Piles or Hooks. Hold the Secondary Action button to ready the Spike and tap the Attack button to throw. Spikes are replenished throughout the map when Omnipresent Evil is activated.
A Spike knocks back a Survivor and damages them for one health state.
Survivors will be Impaled if they are hit with a Hook Spike. They cannot heal past the injured state and the embedded Hook Spike will have an Aura visible to the Killer.
Injured Survivors will be both Impaled and Immobilized if they are hit with a Spike and knocked into a wall.
Hex: Scared to Death
After you hook 3 different Survivors, a Dull Totem ignites.
While chasing a Survivor, whenever you basic-break a Pallet, Survivors within 13m:
Scream.
Gain 11/12/13% Hindered for 3s.
Silent Shadow
When the trial starts, you gain Undetectable for 11/12/13s or until you down a Survivor.
When all Generators are completed, you gain Undetectable.
Rampage
Whenever you basic-break a Pallet or Breakable Wall, you earn 1 Token, up to 13.
Whenever you are blinded or Pallet-stunned, for the next 13s you gain 1% Haste for each Token. Cooldown: 30/25/20s.

Wide Open Throttle
Whenever you fast-vault a Pallet:
You gain 10/12.5/15% Haste for 3s.
The Pallet is reset, blocked for 60s, and all Survivors see its Aura for that time.
Cooldown: 60s.
Lend a Hand
Once per trial and per Survivor, after you have blessed or cleansed 1 Totem, while healing another Survivor, use "F" to give them 2/3/4 permanent healing charges.
Cross-Examination
While in the Killer's Terror Radius, the Killer leaves Light Marks that lasts for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.

New aura types are available for color customization
Blocked Objects (e.g. Corrupt Intervention or Repressed Alliance)
Completed Generators (e.g as The Houndmaster sending The Dog on a Search Command)
Generator Progress (The starting color when a Generator's progress is revealed e.g. Hex: Hive Mind or the add-on "All Seeing" - Spirit)
Dull Totems (When a player doesn't know the state of a Totem it will show as a Dull Totem e.g. Detectives Hunch)
Cleansed Totems (e.g. Hex: Pentimento)
Hex Totems
Boon Totems
Hatch
Exit Gate Switches

Match Details have been updated with a new tab to provide a simplified description of the currently faced Killer's power
Match Details will only show this information when one of the following occurs:
Any Survivor enters a chase
Any Survivor loses a health state
The Killer Power Tab can be directly accessed by pressing F1 on Keyboard or pressing and holding SELECT on Controller

Audio
Fixed an issue where The Krasue's grunts were not heard when hooking a survivor.
Fixed an issue where The Ghoul's power SFX were louder than usual.
Characters
Fixed an issue where bots were aware of killers whom had used stealth abilities.
Fixed some subtitles for Survivor Robin Buckley's French translation disappearing prematurely.
Fixed an issue where the Survivor's aura can be seen flickering when teleporting to an occupied Locker as The Dredge.
Fixed an issue where Spectating The Animatronic the audio would remain on the latest Survivor.
Fixed an issue where the Headset was misaligned when interacting with The First's Grandfather Clock.
Fixed an issue where The Ghoul could block a Survivor inside a locker when performing a second Kagune Leap on a Survivor entering a locker at the same time.
Fixed an issue where the auras of completed Generators would disappear after The Nightmare teleported.
Fixed an issue where the auras of Generators and Hooks were missing for Victor when a Survivor disconnected or was Sacrificed when playing as The Twins.
Fixed an issue where The Nemesis' zombies' auras would remain displayed in the Killer Item Aura Color after hitting a Survivor while using the S.T.A.R.S. Field Combat Manual Add-On.
Fixed an issue where the Killer's collision would not remain consistent during the pick and drop animations.
Tentatively fixed an issue where The Mastermind could land hits on Survivors that had just vaulted after using Virulent Bound.
Tentatively fixed an issue where a Survivor could be misplaced during the carry animation if The Mastermind used Virulent Bound on them when they initiated a pallet vault.
Environment/Maps
Fixed an issue in the Underground Complex where killers could get blocked by a hanging a survivor on a hook in a corridor
Fixed an issue in The Sanctum Of Wrath where killers could block the entrance to the basement on the side of the main structure
Fixed an issue in Crotus Prenn where the Nurse could not blink through the walls
Fixed an issue in Treatment Theater where the red stain would disappear in certain area of the map
Fixed an issue in Treatment Theater where a killer could not navigate through a door when a survivor was place on a hook
Fixed an issue in The MacMillan Estate Killer Shack, where an invisible collision hindered Survivors and Killers navigation.
Fixed an issue in the realm of Coldwind Farm where projectiles would get blocked around the combine harvester
Fixed an issue in Groaning House where the players would get stuck where walking up the stairs of the basement
Fixed an issue in Shattered Square where projectiles would be blocked by collisions
Fixed an issue in Sanctum of Wrath where a killer could not grab survivor entering a locker
Fixed an issue in the realm Withered Isle where collision would block projectiles around picnic tables
Fixed an issue In the Raccoon City Police Station East Wing, by repositioned walls, where gap could be seen in several locations allowing the player to see through, or out of world.
Fixed an issue in the east wing of the Raccoon City Police Station, by repositioning, where a gap was visible in several places, allowing the player to see through, or out of the world.
Fixed an issue where The Artist was unable to place a Dire Crow in front of a window vault between specific tiles in the Trickster's Delusion map.
Fixed an issue where the passage aura color was pink on Forgotten Ruins.
Perks
Fixed an issue where Self-Care and Strength in Shadows were not worded properly according to the new description overhaul:
They now say: "you can self-heal, but XX% slower".
Numbers have been adjusted to match the new wording (NO GAMEPLAY CHANGE).
Fixed an issue where some perks were not displayed in the bloodweb for Survivors.
Fixed an issue where Deliverance was used when performing the Anti-Camp Unhook at the second Hook Stage.
Fixed an issue where Hex: Hive Mind would allow the 2 extra generators to remain repairable after an explosion.
Fixed an issue where the auras of Unlocked Chests were revealed when the Human Greed perk was equipped.
Platforms
Fixed an issue where selecting certain Killers might cancel match start on PS4.
Fixed an issue where characters' and objects' auras revealed remain displayed when in line of sight during Killer and Survivor tutorials on some consoles.
Quests
Fixed an issue where the Tome 4 "Handyman" Challenge could not be completed with all the charge items.
UI
Fixed an issue where the profile contextual menu would not go away when selecting something outside the profile menu.
Fixed an issue where players could not join a match if they were in the diminishing return tooltip.
Fixed an issue where some tomes vfx could be seen in other menus.
Misc
Fixed an issue preventing loading into a trial with the diminishing returns menu open.
Fixed an issue to ensure placeholders are correctly used when a translation string is unavailable.
Fixed issues causing a crash when playing against bots in the tutorial matches.
Fixed an issue causing postgame events to be sent multiple times.
Fixed a hang when adding bots to a lobby when playing as Survivor.
Fixed multiple issues leading to cloud login problems.
Added that users refresh the screen to trigger Auric Cell pack expiration popup message for accounts based in Japan.
Fixed an internal issue when checking for paths existing in data.
Fixed an issue where the application would rarely become unresponsive while a user was experiencing high latency.
Fixed an issue where Survivors would remain in the trial with the Tally Screen overlay when the Killer disconnected during the Camera Pan.

Known Issues
The PTB Text Overlay displays twice in Lobbies.
Mother's Dwelling and Temple of Purgation will be unavailable during this PTB.
2026-05-26 02:01 UTC+9 · Donnary21st
Warm greetings, Fog Dwellers. The time has come once more for stats, with a spotlight this time on our 2026 Blood Moon Event! Let’s dive right in.

The Blood Moon rose, and you all rose to the occasion with it, entering more than a whopping 19 million trials and earning a… Well, a substantial amount of Bloodpoints.
Survivors hustled to fill Blood Generators and used their Bloodsense Maps to navigate the Entity’s realms, while Killers exercised their leg muscles by stomping on cans and kicking said Blood Gens.
And what about you, dear reader? How did you fare during this event? What numbers would you like to see?
You can let us know in the comments while you wait for the next round of stats.
Until next time…
The Dead by Daylight Team
2026-05-12 23:30 UTC+9 · Goblin_BHVR

The Pig's Amanda's Letter add-on has been re-enabled.

Fixed an issue where the Play buttons were greyed out in the Overview tab after viewing the Quests.
Fixed an issue where The Krasue had missing SFX when Hooking Survivors in Body and Head Form.
Fixed an issue where The Nightmare activates the Dream Snare attack and the SFX audio is distorted for the Survivor nearby.
Fixed an issue where the Dredge's "Nightfall soon" SFX Volume is louder than usual inside a Locker.
Fixed an issue where Tomie's audio persist in other trials against The Spirit.
Fixed an issue where The Demogorgon's Red Moss add-on did not silence the gurgling SFX when exiting a portal.
Fixed an issue where some Feng Min outfits had clipping issues around the skirt during multiple animations.
Fixed an issue where The Xenomorph had a small object sticking from its head during the lobby.
Fixed an issue where the the Survivors' footsteps VFX are missing when above The Xenomorph Tunnel and also an Aura between the Control Station and Exit.
Fixed an issue where The Pig's add-ons Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan did not affect the number of RBTs available.
Fixed an issue where The Executioner's Obsidian Goblet add-on prevented the perk Spirit Fury to work correctly when using ranged attacks.
Fixed an issue where The Blight did not lose Tokens when breaking a pallet with 3 or less Tokens.
Fixed an issue where The Nurse was missing her fatigue animation from Survivor POV.
Fixed an issue in Freddy Fazbear's Pizza where the camera clips inside assets.
Fixed an issue in Midwich Elementary School where the hooks are not accessible.
Fixed an issue with the large stack of cages in The Forgotten Ruins by replacing collision primitives to fix a gap between cages that was blocking projectiles from being thrown through.
Fixed an issue in the astrology room in The Forgotten Ruins by fixing collisions and repairing a corrupted 3D file to fix a vault point that had extended collision, blocking projectiles from being thrown through at an angle.
Fixed an issue where Phantom Fear could trigger on a Survivor despite the Killer not being in view.
Fixed an issue where Nowhere to Hide was unable to reveal Survivors in the dying state.
Fixed an issue where Leader remained active after the Survivor is Sacrificed.
Fixed an issue where the totem aura was missing from Survivor POV when Hex: No One Escapes Death was active.
Fixed an issue on PC where DualSense PS controller would have incorrect icons.
Fixed an issue on PC where resizing the game could cause a crash.
Fixed an issue on Switch/Switch 2 where a Steam logo was visible in the Player Stats Access page.
Tentative fix to address flashing lights in a trial.